Rat-attack
Sex Demon
- Joined
- Oct 19, 2012
- Messages
- 421
- Reputation score
- 203
@a-san That hidden boss actually appeared only if you collected all the data collectables which you were only told about how many were left in a stage to get but nothing more than that, I had to use full saves as I just could not find them and no one made anything other than an text guide that failed to get me to them. (also used cheat engine to get the data I needed for MCSwagger's mod since I could get enough to find the address)
Though as you both said things appear under-developed but are they really though? What's the purpose of those sections and did you use them at points in the game? Were they a hassle to use? Was this not the case with Mission Mermaiden?
I hope through those questions it becomes slightly clear that (in my view) the Dev team is still experimenting and trying out mechanics and such each game all the while are attempting to not allowing feature creep to take over and result in over developing the game and making it watered down while costing a lot of extra development time while also additionally trying to put out the bug free game. (which was mostly well done in my mind since when I did encounter bugs they were mostly visual and only one was soft-locking but at a boss fight where you should have saved)
Additionally as I said with one of the questions Mission Mermaiden if I just pushed to complete it I could complete faster than this game and had also under-developed mechanics and such with also poor balancing for the two limited items. Those mechanics in Mission Mermaiden I find were moved over to Hachina too and were attempted to be refined/developed/experimented slightly further which I feel is a great thing and alongside making me suspect that until they find something that the Dev team feels hits just right and barely needs anymore refinement/experimentation they'll then look at putting out an much longer game.
I didn't mean to ramble on but I did....oosp, hope I haven't come across as bashing you both, if I have then apologize. Anyway here's one last thing: there is no giant who doesn't start small and grow big without mistakes and experiments.
After finishing the game...
I am overall satisfied but... at same times feel like many part were still unfinished, like some feature feel having too little developed like Equipment, buying items, or some status like the collar one. And for now unlike previous game, Mission Mermaiden, after you finished a boss, even tho you could come back to fight them later, it's impossible to get special gameover unless you save before*, or view via mainmenu.
Still many that's already exist are good, and the part 3 with the hypnosis is superb
Overall good quality but still too short at same time.
And to quote the man
EDIT: *Ok seem like it's only for Fox Boss fight's Special game over that can't be replay, but for other like Mushroom, and Strange Robe can be replay.
Yeah I wonder if the temple's redo fight is glitched in not checking correctly to see if you fit it's bad ending though honestly.....I hate the automatic bad endings in both games except for one instance where it became a mini-game to resist which was sorely missed out on being done. Although they incorporated an escape sequence into the game though I haven't found any way to repeat it or anything.Are you sure about the special game over bit?
I loaded the game complete save file that was shared here. Went to the silver mine, I don't actually remember if it had the thing to redo boss fight or not, just looked like the area was cleared as I could walk to the next room past the boss room.
Went back into the mine, got a sorcerer to equip the strange robes on me and went back to boss room, automatically triggered the cutscene.
After that I remember going back in again and fighting the boss.
I do agree that some features feel a bit like a downgrade from Mission Mermaiden. I don't understand the need for censorship with the black undershirt and I think MM's transformation mechanic allowed for exploration of some interesting fetishes with the collar and that alternative outfit that you'd get stuck in.
I do find the map navigation more interesting in this game and some of the survival mechanics, collecting and crafting. But I find the main character less attractive than white hair transformed Hasumi.
Though as you both said things appear under-developed but are they really though? What's the purpose of those sections and did you use them at points in the game? Were they a hassle to use? Was this not the case with Mission Mermaiden?
I hope through those questions it becomes slightly clear that (in my view) the Dev team is still experimenting and trying out mechanics and such each game all the while are attempting to not allowing feature creep to take over and result in over developing the game and making it watered down while costing a lot of extra development time while also additionally trying to put out the bug free game. (which was mostly well done in my mind since when I did encounter bugs they were mostly visual and only one was soft-locking but at a boss fight where you should have saved)
Additionally as I said with one of the questions Mission Mermaiden if I just pushed to complete it I could complete faster than this game and had also under-developed mechanics and such with also poor balancing for the two limited items. Those mechanics in Mission Mermaiden I find were moved over to Hachina too and were attempted to be refined/developed/experimented slightly further which I feel is a great thing and alongside making me suspect that until they find something that the Dev team feels hits just right and barely needs anymore refinement/experimentation they'll then look at putting out an much longer game.
I didn't mean to ramble on but I did....oosp, hope I haven't come across as bashing you both, if I have then apologize. Anyway here's one last thing: there is no giant who doesn't start small and grow big without mistakes and experiments.