Re: League of Legends: Builds, Tips, and Tricks
#1) Nautilus is stupid powerful right now.
#2) As soon as Leaguecraft decides to behave, I'll post a link to my build for him.
#3) LOL Vayne has a Valentine's Day skin.
#4) Screw it, here's a text list of my build for Nautilus.
Typical game:
- Merc Treads
- Rod of Ages
- Warmog's Armor
- Frozen Heart
- Force of Nature
- Sunfire Cape
- Runes:
- - 9x Magic Pen Marks
- - 9x Mana Regen Seals (seriously considering swapping these for Hp per level*)
- - 9x CDR per level Glyphs
- - 3x Movement Speed Quintessences
- Masteries:
- - Offensive (0):
- - Defensive (21):
- - - 0 3 3 0
- - - / 4 1 /
- - - 2 1 3 0
- - - 0 0 0 /
- - - / 3 0 /
- - - / 1 / /
- - Utility (9):
- - - 1 3 0 1
- - - / 4 0 0
*Noticing that, with Pot, I'm getting stupid close to 5K Health on Nautilus with this setup. I think that with Hp per level Seals, I could definitely get 5K Hp, or at least so VERY close (without the Hp Seals and with pot, it's about 4.8K some-odd health.
Passive: Nautilus' basic attacks deal an additional 2 + (6 × level) physical damage and immobilize his target for 0.5 / 0.75 / 1 seconds.
This effect cannot trigger on the same target more than once every 12 seconds.
- - This is stupid powerful. Not the damage, the root. That momentary stall can completely fuck someone over. The damage isn't too bad either. Especially when you consider that, at level 18, without any other source of damage, your BASIC attack deals 111 damage.
Dredge Line (Q): Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing magic damage and stunning them briefly. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.75 per ability power)
- - Great chase AND escape tool. I can see this getting nerfed, at least the CDR component of it. That's just fucking crazy.
Titan's Wrath (W): Nautilus surrounds himself with dark energies, shielding him from damage for up to 10 seconds. While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target, dealing damage over 2 seconds.
Cost: 80 mana
Cooldown: 26 / 24 / 22 / 20 / 18 seconds
Magic Damage: 30 / 60 / 90 / 120 / 150 (+0.4 per ability power)
Shield Amount: 80 / 130 / 180 / 230 / 280 (+10% of bonus health) OH HAI MALPHITE
- - This is why I grab so much Health. On the one hand, I think the shield itself is a little weak. On the other hand, no, not really. It's about in line with other shields, if not a little on the powerful side. It's the damage component that makes it really scary, though. Makes all of your basic attacks AoE, as well as makes them do damage over time. In the middle of a group fight, this will ruin many people's day.
Riptide (E): Nautilus slams the ground, causing the earth to explode around him. Each explosion deals magic damage to units in the area and slows them for 2 seconds. This slow diminishes over time.
A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
Cooldown: 10 seconds
Cost: 60 / 70 / 80 / 90 / 100 mana
Magic Damage: 60 / 100 / 140 / 180 / 220 (+0.5 per ability power)
Slow Amount: 30 / 35 / 40 / 45 / 50%
- - Decent range, but don't use it if they're not within basic attack range. The wave takes a bit to travel, and if someone's not close enough they won't be hit by even one, let alone all 3. Still, it's a really nice AoE slow, and when used in the middle of the enemy team, seriously cripples them for a couple seconds.
Depth Charge (R) (ULTIMATE): Nautilus fires a shockwave that chases an enemy champion. This deals magic damage to enemies it passes through and knocks them into the air.
The shockwave explodes upon hitting its target dealing magic damage, launching them into the air and stunning them.
Cost: 100 mana
Cooldown: 120 / 100 / 80 seconds
Pass Through Magic Damage: 125 / 175 / 225 (+0.4 per ability power)
Explosion Magic Damage: 250 / 350 / 450 (+0.8 per ability power)
Stun Duration: 1 / 1.5 / 2 seconds
- - Dear God. This is going to get nerfed. I just know it. What it does for it's mana cost is just insane. High damage TARGETED nuke that can knock up enemies between you and the target. And then it knocks up AND STUNS the target. AND it picks up speed as it travels. Hmm..... gonna have to test this against a movement speed Rammus, but pretty sure it chases you until you hits you, picking up more and more speed as it travels. That, or test it against a champion right as they teleport back to base. See if it'll follow them home.
In any case, this Ulti is STUPID strong, and with max CDR, enemies will be crying EVERY SINGLE TIME you use this.