I recommend sharing these comments to the devs himself on his twitter or Ci-ne page. He'll read english comments and answer any questions.My biggest issues with this game:
I feel like controls have to be more "tight" to fit the intended gameplay. Some animation cancelling is needed, otherwise the game will be very annoying is some parts (enemy charges and quick attacks, jumping, etc.). Blocking or magic should cancel attacks or movement and the whole jumping animation should be faster.
- jumping is too floaty and unresponsive which sucks when you have to do timed jumping (moving logs, magical swords, chains),
- enemies on the other side of death pits that you can't see before you jump - man, you simply don't do something like this when fall damage is insta-death,
- knockback from some enemies is ridiculous - heroine flies the whole screen away and often lands in a death pit...
I have a rtx 3070 and it uses like 95% of my gpu during H scenes lol.Demo was fantastic. This genuinely seems worth getting excited for. All the issues I've had with it are pretty minor, I do wish it focused more on grapples than elaborate, heavily telegraphed game over scenes but that's just a matter of taste. Customization is gonna be great fun. A bit noticeable how the demo only had scenes with humanoids but the previews already showed its gonna have some variety too which is great.
That said this game turns my computer into a vacuum cleaner no matter how much I scale the graphics down, anyone else have the same problem?
At the end of april, the dev said that he won't be adding any more content to the game. So, I wouldn't hope for anything new being added to the game. The rest of the time before the release date will be spent on bug fixes and quality improvements.Fingers crossed for more H-traps, but game is very promising so far
Graphics and CPU? I was able to run it on the lowest settings at stable 50-60 with a Vega 8 and Ryzen 5 3500UThat said this game turns my computer into a vacuum cleaner no matter how much I scale the graphics down, anyone else have the same problem?
Same issue here. The tutorial stage load quickly and play without any issue, regardless of the settings (from lowest to highest). But once this stage is over, the loading screen keep... well... loading.So, after beating the tutorial stage, i get stuck on a endless loading screen.
Any idea how to fix it?
Short answer; good enough. The game has zero performance issues but my fans go absolutely nuts (just as neutral said a few posts up)Graphics and CPU? I was able to run it on the lowest settings at stable 50-60 with a Vega 8 and Ryzen 5 3500U
No, it's doesn't have to be that way and it has nothing to do with difficulty. It's not difficulty if you make floaty combat/animations so you can't react to enemy attacks/actions because of animation commitment. This is "fake difficulty" caused by unresponsive controls. Just wait for some bosses that will require jumping (because there is one in every game like this)... It's going to be annoying as hell.About floaty jump, and movement in general, yes, its very very stiff, and while not a fan of that, i can see the game beint extremely easy if she was faster. How the game is structured, She needs to be this way .
Unfortunately, there is some"cheap" stuff in this game. I mean, enemies that knock you back into death pits - that's just trolling by the devs.One thing though, the last boss in the demo is a goddamn enormous difficulty spike and i'd even go as far as to dare call it cheap/unfair.
The dev said it'll be fixed in the next update. Here is the comment he made on ci-ne.Same issue here. The tutorial stage load quickly and play without any issue, regardless of the settings (from lowest to highest). But once this stage is over, the loading screen keep... well... loading.
I agree that the movement system in general ain't the most responsive. Jumping is so frustrating when you're near a corner. The games I can think of with such great movement system is either Guilty Hell or Night of Revenge. Personally, I don't find it a major issue though. I'm going to be honest here. I mostly care about the H aspect of the game which is extremely high quality which explains why the gameplay flaws aren't that big of a deal for me.No, it's doesn't have to be that way and it has nothing to do with difficulty. It's not difficulty if you make floaty combat/animations so you can't react to enemy attacks/actions because of animation commitment. This is "fake difficulty" caused by unresponsive controls. Just wait for some bosses that will require jumping (because there is one in every game like this)... It's going to be annoying as hell.
If heroine has faster animations and actually reacts properly to controls then you can make enemies harder by increasing their damage and speed. Then it's your fault (you didn't dodge, jump, block, etc.) when you die, not game's "bullshitery" which is "true difficulty".
Honestly, nearly all 3D action or sidescrolling games have this issue with floaty animations and bad controls. I don't remember even one game that nailed something as simple as jumping mechanics - it's always just rage and frustration in every platforming section of those games.
I don't see how it should matter if you have V sync on which limits the fps to the refresh rate of your screen and even without it off, there's no way you're getting that high of a FPS. I have a rtx 3070 and the highest FPS I got was 100 fps. Nothing close to the "300 FPS" so it's not like you would be getting unnecessary high FPS. Also, I don't think the game is as optimized as people say it is. Perhaps it's just 3000 series cards but I get a 70-99% gpu usage and that is what I get for AAA games.Short answer; good enough. The game has zero performance issues but my fans go absolutely nuts (just as neutral said a few posts up)
If I were to guess; this is usually an issue caused by games having no framerate cap, so I wouldn't be suprised if my computer calculates 300 FPS or something. I tried asking the dev about it, I'm not seeing my comment yet so I'll have to see if it came through and if he's gonna reply.
EDIT: Turns out I was completely Spot-on, down the estimated 300 FPS
" Thank you for playing the trial version! The FPS limit of the game is defined in "targetFPS" in Game/config.txt. By default, it is set to 300 FPS." Changing the "targetFPS" to a lower value may reduce the load on the computer and make the cooling system quieter. *The config.txt file will be generated when you start the game. As an alternative, you can turn V-Sync on and off in the game under Settings > Display. Since most displays have a refresh rate of 60 Hz or 120 Hz, this will reduce the load on your computer by refreshing the screen less frequently than the default "targetFPS" FPS."
Yep, i hade the same one so i contacted the devs, explained the problem and sent the logs, it's because of system localization language. They gonna fix it in the next update, but what works right now, actually the only way i managed to get rid of the problem (even switching to the jp locale wasn't helping), you can try to launch the HolyKnightRicca_Demo.exe (not the launcher, but the game itself in /Game sub-directory) with Ntleas lang. emulator if you have it. Should work just fine.Same issue here. The tutorial stage load quickly and play without any issue, regardless of the settings (from lowest to highest). But once this stage is over, the loading screen keep... well... loading.
Weird cuz I don't have that issue.Yep, i hade the same one so i contacted the devs, explained the problem and sent the logs, it's because of system localization language. They gonna fix it in the next update, but what works right now, actually the only way i managed to get rid of the problem (even switching to the jp locale wasn't helping), you can try to launch the HolyKnightRicca_Demo.exe (not the launcher, but the game itself in /Game sub-directory) with Ntleas lang. emulator if you have it. Should work just fine.
That was exactly my point you know.If heroine has faster animations and actually reacts properly to controls then you can make enemies harder by increasing their damage and speed.