Re: [RJ125462|RJ096225] ELEMENTS! Power-up Definitely&ELEMENTS! Ver.1.2(Ver 2.01 upda
Great, thanks. Now to finish up everything else...
1. Shadow monsters in hole area. How do I fight/reveal them?
2. Door in hole area. How do I unlock it?
3. Sake in hole area. What do I do with it?
4. Sphere in crystal cave area. How do I activate it?
5. Pegasus(?) monster girl in meadow and tower roof area. How do I catch it?
6. Abandoned house in forest area. What do I do with it?
7. Extra door next to rabbit alchemist. How do I get in?
8. Abandoned house in meadow area. What do I do with it?
9. All the monster entries on the last tab. Where the heck are they?
10. Last costume for all spirits. Where is it?
I think that about covers it... Time to get crackin'. .w.
1. Make a light with the crafting ability. It's on the first page, third from the bottom.
2. There's a few events you have to see first before you can unlock. First, have to have stopped the island from sinking. Second, found the hidden house in the Meadow area. Third, go to the door with Earth spirit in your party. It should open then.
3. Give it to the merchant lady....I haven't found any other use for it as of yet.
4. No idea, talking to Water spirit she says something about element. Try beating the male goldfish and use the orb from him on it.
5. Flower spirit gives you an idea, about being able to basically erase your presence. I have yet to find how to do this...though I'm still missing Air spirit. She might be the answer.
6. You do nothing WITH it. But there's some important stuff IN it. Have ice spirit out while you examine stuff and she'll give you details. I think it's tied to the monster tamer.
7. Storage room, you can't get in.
8. Again you don't do anything with the house itself, but there's a few items you can find inside and it let's your character know that there's a connection to the sea there (through water spirit) I think it's necessary to go here to open up the extra water area.
9. Extra water area, the place behind that door in the underground. Bunch of ocean based girls inside.
10. It's not for the spirits, it's for you.....strange that they put it there though. Hmm....you get it from the old rabbit in the mountains but I can't remember if the materials for it is wool you get from sheep in the meadows or the special sheep deep in the mountains. But it's a fur coat that stops the slow down in the blizzard-like part. It also gives you +2 defense.
Oh right right. some editing to your spirit guide:
Water: if you have the Nature spirit with you she'll make vine paths instead of the ice paths Ice spirit make. So either one can be used (this wastes their energy though...which I found out the hard way)
Earth: you're right on both the pickaxe and light (think it's called fluoride). The "scary" monsters are the rarely seen male monsters that exist in the game. Basically they allow the monster girl to escape and fight you instead.
Nature: Earth is not required, you can buy an axe from the carpenter girl in town. It's actually her cheapest item for sale. It also boosts your attack power by 1 when equipped. very handy.
Sleeping with the spirits at night gives you a list of options. First, trains her stats. Second, transfers her skills to you. Third, transfers your skills to her. Fourth, she gives you her element. fifth, sleeps regularly. Six, cancels.