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RPGMakerMVGame Hook patcher / How to hook RPG Maker MV Games


It seems that there's some new compression method. RJ241489 cannot be decompressed properly with unpacker v0.44
 
Evrythink works well till this
1545847664885.png

How i can solve this becuase other games also have this problem .
 

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Google will block you after using them for a while. It's basically a bot check that was triggered by google's automatated system. Use bing.
 
Google will block you after using them for a while. It's basically a bot check that was triggered by google's automatated system. Use bing.
But when i use bing i got this
Unrecognized response received:

{"message":"Service unavailable. Please try again later."}
 
Does not work with this game.
 
So I'm playing the demo for and I've unpacked the game with Enigma, changed the folder with a % to a better name, and applied the MV hooker to the now unpacked game file in the newly renamed folder.

When I start up TA, it's not picking up the text, even when I hit f7 in game. Am I missing something completely obvious? I wouldn't put it past me, any help would be appreciated.
 
So I'm playing the demo for and I've unpacked the game with Enigma, changed the folder with a % to a better name, and applied the MV hooker to the now unpacked game file in the newly renamed folder.

When I start up TA, it's not picking up the text, even when I hit f7 in game. Am I missing something completely obvious? I wouldn't put it past me, any help would be appreciated.

Solution was posted in the thread belonging to said game
https://ulmf.org/threads/rusanchima...o-2-go-narukami-occult-club-2-rj237448.12603/
 

And that would be the obvious part, okay I'll move my questions over there again, but I read over that section before and have not a foggy idea what it was talking about. I see the _llute.js and the comp.js in js/plugins.

Thank you for the reply!

Edit: And "I see"! Said the blind man, as he picked up his hammer and saw.

Got it working now.
 
Can someone help with RJ240964? It spams
「LV」
「すで」
「なし」
...I'm guessing the regex for the latter two needs to be some kind of wildcard or whatever, since it changes (Equiment slots and all)...
 
I'm using this with VNR. However when I was using the offline TTS to read the text out, the cliploger repeated every sentence many times. I found that the VNR also uses the clipboard to copy the sentence to the offline tts reader and the cliploger just records that sentence from the clipboard again. So there comes an endless loop. Is it possible to find a way to deal with it?
 
Unfortunately the unpacker cannot unpack

The game comes with a WWW file already, but it only has a save folder in it, when I try to run the patcher it says it needs a WWW file.
 
There's more updated versions of the unpacker than the one in the hooker-zip file. Do a google search for the unpacker.
 
I'm having a minor issue, although it's hooking the ClipLogger correctly, in the VNR translation box the position of the characters names is being printed in the end of the line instead of the begining as where suposed to be.
Text Thread
1549008115266.png

Translation Box: 1549007937707.png
 
Hey Libellule, thx for the great tool.

Somehow the ClipLogger tend to feeze my Translation Aggregator.exe if I close the a patched game while the ClipLogger is still active in the background. Is there a way to fix that?
 
Let's say I need to unpatch the game because the dev did something abnormal that breaks the game if the patch is applied. What do I need to back up before applying the patch?
 

https://ulmf.org/threads/harikeendo...hotakonkuesuto-noochi-chinga-wareteiru.12756/

Not getting any text. Chiitrans and VNR are not showing any text at all from Cliplogger.

Any help?

Try switch to simplified Chinese unicode. I don't know why it works, but I can't get chiitran to work in Japanese unicode. It works fine in Simplified Chinese unicode though for some strange reason. Thankfully MV games can run on non-Japanese unicode system once it has been decompressed.
 
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Try switch to simplified Chinese unicode. I don't know why it works, but I can't get chiitran to work in Japanese unicode. It works fine in Simplified Chinese unicode though for some strange reason. Thankfully MV games can run on non-Japanese unicode system once it has been decompressed.

How do you do that? Don't see an option in Chiitrans.
 
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