yeah she is, im trying to find her, but i cant find her anywhere, that´s why im asking for helpI think she's LitchiFayeLing, or something like this.
yeah she is, im trying to find her, but i cant find her anywhere, that´s why im asking for helpI think she's LitchiFayeLing, or something like this.
I think you can find her in MugenArchive.yeah she is, im trying to find her, but i cant find her anywhere, that´s why im asking for help
Thx for the help dude, but sadly its not the version i was looking for, im looking for the gettag version of litchiI think you can find her in MugenArchive.
I have seen a few kuros where they use that doggy pose instead of the regular kneeling doggy pose, and I also have one where it starts in kneeling and goes to that hiked up one near climax, but all those helper animations look personally tweaked. I've never seen one that has the overlays exactly like that and the extended humping & climax like on the futa. And there are so many edits of kuro plus floating around, it will be probably impossible to find that exact one. Might be better off just trying to make an edit like that yourself or maybe asking someone on one of the discords. I've always wanted to actually learn FF programming so I could make my own custom animations and climaxes for my own kinks.. at some point I would like to make a kuro focused on helpers with unique sequences.Anyone knows where I can find this version of kuromaru_Plus with the futa doggirl attack at 2:50?
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I have a kuromaru version with that animation, but not the mechanics.
You're not the only one who wants to learn how to code :c , i would like to see tutorial or a guideI have seen a few kuros where they use that doggy pose instead of the regular kneeling doggy pose, and I also have one where it starts in kneeling and goes to that hiked up one near climax, but all those helper animations look personally tweaked. I've never seen one that has the overlays exactly like that and the extended humping & climax like on the futa. And there are so many edits of kuro plus floating around, it will be probably impossible to find that exact one. Might be better off just trying to make an edit like that yourself or maybe asking someone on one of the discords. I've always wanted to actually learn FF programming so I could make my own custom animations and climaxes for my own kinks.. at some point I would like to make a kuro focused on helpers with unique sequences.
You're not the only one who wants to learn how to code :c , i would like to see tutorial or a guide
Thanks a lot dude :yI found I had Gettag Litchi while looking through my folders, enjoy guys:
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Thanks a lot dude :y
Edit: they blocked it y;, please reupload it (in mega if you can, to prevent they erase it again)
Anyone knows where I can find this version of kuromaru_Plus with the futa doggirl attack at 2:50?
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I have a kuromaru version with that animation, but not the mechanics.
I've only examined this Kuromaru briefly*, but it looks like this animation code may be what you're looking for. It will most likely need to be adjusted on a per-victim basis, but should at least provide a starting point.[...] its actually the kuroplus on HCM, lol
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[...]
it has both animations but it seems to change depending on what bottom you use. still trying to figure it out, but it seems to have weird compatibilities.
affectteam = team_type (string)
team_type specifies which team's players can be hit by this HitDef. Use B for both teams (all players), E for enemy team (opponents), or F for friendly team (your own team). The default is E.
Oh , I see, thanks for helping meIt is not blocked; Mediafire just does not allow redirects from our forum. Copy and paste the link, instead of clicking on it.
Thanks for giving me a start, I had some issues that I havent been able to sit down to try and fix for a few days. Ive figured out where I think I need to make the modifications but I'm not sure exactly how to construct the AssertSpecial or alter the HitDef. For the AssertSpecial to delay the round end, I tried a few things but the only response I got was this one skipping the victory poseRegarding the question of keeping the round ongoing, press CTRL+D multiple times until it displays Kuro's stats in the lower left.
Note down which statedef are its winning poses, and look at its cns files for said statedef.
Add anYou must be registered to see the linksRoundNotOver to those statedef.
If you want an attack to hit your own team mates you have to change theYou must be registered to see the linksaccordingly.
Code:affectteam = team_type (string) team_type specifies which team's players can be hit by this HitDef. Use B for both teams (all players), E for enemy team (opponents), or F for friendly team (your own team). The default is E.
type = AssertSpecial
flag = roundnotover
trigger1 = time = 0
[State 170,3]
type = AssertSpecial
trigger1 = 1
flag = RoundNotOver