Re: Stupid ChooseYourOwnAdventure Story
Choice is five: Go to castle, with the additional of attempting to get a better weapon
Katie thought of the knife in her back, and realized that it probably wasn't the most effective weapon to use in a fight, as she did, she turned around to the clerk and announced, "The Castle sounds like an interesting place to explore."
The clerk nods happily, then hands her a form, "I just need you to fill in here and sign here and here, just to make sure that if anything bad happens we're not liable" she smiles as Katie nervously fills out the form, she stamps it, then hands Katie a train ticket, "Due to budget constraints, we scheduled your train to leave in 5 minutes. Good luck getting to the station!"
Katie stared at the clerk for a few seconds, then bolted off to the train station. She manages to get onto the train just as the conductor hollared for the last time. She plopped down onto a seat and handed the employee her ticket, she began to wonder where she was going to get a new weapon...
She then looks up and notices a sign saying, 'General Train Store, we sell everything from condoms to rifles!', she blinks, "Well... that's convineant..." she gets out of her seat holding onto her money and looks through the store's selection
Inventory
$700
Clothing
(everything else on her chair)
Choices
(Explanation, when certain things happen, such as attacking and stuff, I roll a die to check for success, a base roll is 1d2, where 1 is success and 2 is failure, a +1 success would make me roll a 1d3 instead, where 1 and 2 succeeds, and 3 fails)
(Bonuses from these items only affect activities done with said item)
1. Dagger, $500, +1 succeed
2. Handgun/8 bullets, $500, +2 succeed, requires ammo
3. Rifle/2 bullets, $700, +4 succeed, requires ammo
4. Machette, $700, +2 succeed