Briger
Grim Reaper
- Joined
- Apr 25, 2015
- Messages
- 720
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been there done that it was bouncyTurn Flowey into a female and I'm in.
Some moments in Undertale really triggered me.

been there done that it was bouncyTurn Flowey into a female and I'm in.
Some moments in Undertale really triggered me.
God. Now there's a game that I hadbeen there done that it was bouncy
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im able to play normal FOBS but on MV ver? naw it lags like hell like unplayable and i have no clue why either but its other resson for me to hate MVHow can your PC not handle FOBS? Do you have a MAC or something?
The possibility of it coming to switch is 0 btw.
Nintendo has a terms of service the publishers who use them must follow, and the content not being adult is one of them. It's why games like Hatred and Agony will not be allowed on the platform.
ya some unity games are insanely lagy some mv/unity stuff just eats ram up so fast or the dev who made it screw up so badly it just runs slow.my PC can't handle even a simple unity game,so it's not surprise it will never run well his new game,i can still run FOBS with some minor lag.
speaking about him playing UT,he still didn't add a goat monster(i can't remember) so a monstergirl similar to toriel might be a possibility too.
MV ver? First time hearing about this.im able to play normal FOBS but on MV ver? naw it lags like hell like unplayable and i have no clue why either but its other resson for me to hate MV
ya some unity games are insanely lagy some mv/unity stuff just eats ram up so fast or the dev who made it screw up so badly it just runs slow.
He had (?) an MV demo build up for FOBS via his twitter for a while but i can't seem to find it anymore.MV ver? First time hearing about this.
MV ver? First time hearing about this.
He had (?) an MV demo build up for FOBS via his twitter for a while but i can't seem to find it anymore.
Basically it's FOBS remade in MV. Had a nice zoom effect on Hscenes. Nothing fancy, but a nice touch. Featured one room with one enemy in it but was missing hit effects etc.
The story behind it is that he's basically "capped out" on adding new stuff to the existing FOBS engine, and as a result he has to either start removing stuff to put new things in or somehow figure out another way.
Personally it worked great for me, so if it ends up being entirely converted to MV, i won't complain because as it is now, he's basically stuck developing it.
The MV version has some serious problems with integrated GPUs. With an intel hd 630, GPU utilization was around 85%, and the game ran very slowly. When I switched it to use my 1050, it ran fine and only used about 8% GPU.
That's a very creative approach without sacrificing the compatibility of the old engine and still work around the limitations. Niceblog update. FOBS is going to be split into two parts. Part A is up to 1.16a, and part B is going to be everything afterwards. he's gonna try to make it so that the saves are compatible somehow (idk how tho). Also, he's going to combine them in the MV version, bit by bit.
Wait, that last bit of the post...
"By the way, 45 kinds of new H animation are completed. I will do my best still. "
...well, goddamn!
Nothing has me as excited as this right now! No game announcement, no show, no movie, no personal accomplishment! This is my current epitome of happiness!Wait, that last bit of the post...
"By the way, 45 kinds of new H animation are completed. I will do my best still. "
Compared to 1.16 its bugfixes mostly and the addition of the new crossover monster. Not sure what the exact details there are.what is new in 1.16a? no new monster?