Dude, I just want to thank you and say that you're doing god's work here. Tried your patch, everything works perfect and It was like easiest installation of translation patch ever XDKids these days
Time to enjoy some quality monster grills content
Dude, I just want to thank you and say that you're doing god's work here. Tried your patch, everything works perfect and It was like easiest installation of translation patch ever XDKids these days
Then buy the game. Your pirated version doesn't have those files.
I'm already removing that script from the database during the installation, so don't worry about that.I'll check this out.
I can still make something to disable the mod.
I'm already removing that script from the database during the installation, so don't worry about that.
Once you get that bug fixed I'll cancel the removal.
Started back up on working on the translation stuff I've been working on... I've been using the old patches, so I'll try working with the new Gaijinizer setup you just put up and see if everything works properly with that....
I seriously underestimated how much text Haru & Liz have.... there's a TON of variations on how it can play out...
Currently the dream fight with Haru is done, and a good chunk of the stuff before the alternate extended game over stuff for Haru & Liz (before it prompts you to save). I'll try to finish everything before that point so you'll have a nice big chunk to work with, and do a final proofread so I don't miss an minor typos....
I've forked it off your main project on Github, if anyone cares to take a look it's currently here:You must be registered to see the links
I've encountered an error when I try to load a save file. I get a
"SystemStackError occurred. stack level too deep"
and the game crashes. Anyone know what this is about?
>Skip to 'Run RPGMakerTrans.exe' if you've already deleted the Game RGSS Encrypted Archive and want to apply a new patch
I did have duplicates of that script. While simply deleting the extra one I didn't need didn't work, I started over with a fresh base game and made sure I patched it correctly this time and everything seems to be working fine. Thanks for your help.Just did some testing and this bug happens when you have two copies of the Simple Variable Updater script in your game.
This shouldn't normally happen so
DO NOT:
-add scripts in the Gaijinizer/Plugins folder (you should always have the same plugins scripts as the latest patch)
-attempt to patch game after replacing the Data folder with Gaijinizer/Game_en/Data. (Or patching a game translated by RPGMakerTrans.)
That should also explain why the fix behaves differently from user to user.
I'm going to add some kind of specific error so this won't happen again or at least the users will know what they messed up to a certain extend.
Deleting the Gaijinizer folder before replacing it with the newest one is always a good idea, so do it as that may fix the bug. Also be sure the Data folder is actually from the vanilla game.
Edit: I'm putting the new script here. It can safely be used to replace Gaijinizer/Plugins/3_Simple Variable Updater_SHRIFT. It's not completely foolproof but it should warn most user if they messed up. Next patch will include the updated script.
I can technically get rid of the message but I can't be sure when someone uses an obsolete version of Simple Variable Updater that doesn't disable itself. Getting rid of it isn't difficult either, just don't mess up.
View attachment 20809
So yeah, if from the next patch on, you see this, then you might be interested in actually reading this post from the beginning--not just looking at the picture. (don't mind it if you're one of those that read the posts)
NoEdit: Could it be because I'm applying Patch 4.18 to version 4.17 of the game?
Check again that you renamed or deleted Game.rgss3a">Delete or Rename (ex:Game_copy.rgss3a) the Game RGSS Encrypted Archive you selected previously"
@Shrifted I don't see your files on Github. Do you mind posting them here?
As long as you tell me how you commented them ( #Shrifted I suppose) I'll be able to work with them.
I intend to at least send you back the updated translation and auto-profread, then you'll decide if you want to be added in the translation.
No
Check again that you renamed or deleted Game.rgss3a
If it's not working then:
Delete the old Gaijinizer folder, paste the patch files again and retry.
If you really need to check your files here's what you should have if you want to bring the Gaijinizer window.
In Game.ini:
[Game]
RTP=RPGVXAce
Library=System\RGSS301.dll
Scripts=Gaijinizer\Scripts\Scripts.rvdata2
Title=Gaijinizer
In Gaijinizer/Gaijinizer.ini:
[patchmaker]
language=en
patch_format=default
on_start=show_ui
The Gaijinizer window no longer pops after your game is patched or if you carelessly changed the .ini files.
Ok I figured out what I did wrong. I had to cut and paste the Gaijinizer Folder, the Game and Game_ files into my Shrift folder, BEFORE I followed the steps in the Read Me file on how to patch. Since this step was absent from the instructions, it took me a bit to figure out. Perhaps it was obvious, which is why you felt it unnecessary to put in the instructions, but for someone like me, I tend to follow instructions beat by beat, so if someone leaves an important step like that out, I'm not gonna do it until some trial and error leads me to figure it out. I'm not the most experienced guy when it comes to patching and modding games, so this kinda of stuff is lost on me.
That said, thanks for the hard work you do man. I'm not getting after you or anything, but I think maybe it might be worth including that step in the instructions. Just my two cents.
Lv1Villager, I'm translating under a different name, Triketos. To be honest, this account is kind of only to comment here and talk on the Shrift threads, lol.
The link again is:You must be registered to see the links
All the changes I've all been attributed to that name (#Triketos). I've taken a look at how the Gaijinizer patch works, and it looks like it'd be easier if I just finished up what I've done so far and tie it up, wait for you to implement the translations I've got, then update the Github to use the Gaijinizer format. Considering the project structure so far, it'd be probably best for us to make a folder called Gaijinizer Patch alongside the RPGM Trans one, then deprecate the old one. I think I only need one more set of work to finish and polish the translations I've done, and I've been very specifically patching with my translations and playing through on a custom patched version to test so there shouldn't be that many cases of overflow text or the like for you to deal with.
Once I've made my final commit and I'm ready, I'll create a pull request, you can double check what I've got, then we can merge it with master. I'm hoping I'll get the time to work in these next few days, I've managed to get a lot done lately.
Thanks for what you did, I'm going to include this in the translation then post back here when I'm done. Expect to have some edits to do.

