But this has been the case with 62Studio games for awhile.
Their earlier games, which are the ones I enjoyed, when I was still finding my way through the metric ass ton of crap were not like this (
by crap I mean , I thought all adult games were maledom rapefests. If it wasn't for Aesthetic showing me there was more than MGQ I wouldn't be here) .
In fact, in this remake they remade some enemies and took away their sex scene.
Alp, the second boss had sex in the original LustGrimm.
And I've only ever stated it as an opinion. I'm not saying my opinion is fact, or the reality of the situation.
I'm just extremely disappointed that only 15% of the entire game actually involves sex personally, and I think the combat's not that engaging.
Their target audience has always been people with breast fetishes, hence why the amount of Paizuri and Breastfeeding stills vastly outweigh intercourse
And I get that.
For instance, one of the games I'm supporting on Ci-En.
Succubus Reborn also has a breast focus.
That game also has it so every enemy has a breast skill.
Their mentality is also, 1 breast scene, 1 other - just like 62studio.
While the game's not finished though, the amount of foreplay to sex definitely isn't looking like it'll be
15% of the scenes. 14/90 scenes.
And I mean I get it. I like big boobs too.
Even the ludicrously sized ones like from Akiranime.
Just not to the same level as you guys here or even 62studio I guess.
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I know fetishes can't be explained or anything(like literally, it's either you have them or not), but
even if it's futile, I'll try.
Boob jobs are kind of one-way. Girl gets nothing out of it, but the satisfaction that she's making you cum with a part of her body that makes her appealing.
That's why to me, foreplay usually has to be paired up with the real thing most of the time, because then both people are having fun, it's enjoyable for both parties.
Especially for femdom in my opinion? Girls should definitely be getting off more in femdom than in maledom, but it seems that it's the other way around..
It's one of the reasons I randomly boot up MGERPG to spend time in that world even though that game's balance is even worse than LustGrimm Again.
Here you're mostly looking at the standing picture, and getting "camera" pans to the boobs/paizuri scenes.
And I mean, back when I was younger, like 15, just an image of a girl in bikinis got me diamond hard, but now just seeing boobs is nice and titilating and all but it's pretty light stimulus. A paizuri is kind of just a slight step above just seeing naked breasts to me.
As for the game balance, that I won't disagree with you on, but truth be told, every game by 62Studio is poorly balanced. Succubus Puttel V1.0 was probably the worst example as the game was nearly unplayable due to how tanky the enemies were, and how little experience you got. The combat, while entertaining, has never really been "good" imo.
They've gotten into a rhythm because of satisfied consumers and aren't really too self-critical of their systems.
But you can tell that 62studio has played other games in the meantime because of the changes they made to this game.
For one thing, the protagonist can cum multiple times.
There's 3 healthbars instead of 2 which is becoming more and more common in the erotic sphere. At this rate Incubus Quest's gonna feel dated by the time it comes out XD.
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Hmm... Thinking about it what could they do differently.
Well for one thing, I do think they need to rethink their hold system. You get held if you fuck up an extremely generous QTE and you have to attempt to escape as long as your lust is low.
Putting an extremely important sexual encounter behind a QTE anyone can pass is bad design. The original Lust Grimm did this slightly better, but that game has BS skills that just instakill you so it's not like it's a marvel in design either.
I'd just make the hold absolutely land just like any other skill.
While held you can't escape, and you do less damage.
On the enemy's turn, they act once, so if they held you in a paizuri pose, they stroke in paizuri, but then they can get bonus actions based on QTE. So if you fail the QTE they get another action, and if you fail the next one, they get another action. The QTEs can start off really hard and get progressively easier based on Lust. So holds lead into combination attacks.
Also to escape the hold, could require a QTE, and might fail, but the next hold escape will be a more a generous QTE. Difficulty of QTE based on Lust.
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I think the weakness system over incentivizes players to just focus on enemy weaknesses, really hampering playstyles.
It's better to reward players by giving them mastery over breasts, ass, and kissing. The better you are at those actions the stronger those attacks get.
Enemies can still have "weaknesses," but not so prominent that if you don't focus on them you're definitely not beating the enemy.
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Passive abilities can incentivize players to play in different ways.
Something simple like "Electric Finger" breast attacks have a low chance of inflicting paralysis. Equip that and now you're thinking about using more breast attacks.
"Slippery" dodge the first hold an enemy uses against you. If you're going through a region that has lots of lamias or monsters that like using holds.
Stuff that affects stats.
"Great Kisser" every time you kiss or get kissed your skill increases.
Right now, in combat, all I'm thinking about is hitting weaknesses, after embracing them to lower their stats as low as possible, and that's the end of the complexity.
The complexity of the game evolves until you obtain the embrace skill and then it just stops. There's like 60% of the game left, but the game never evolves beyond that point. You approach every encounter the same.