Threshold
Jungle Girl
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Monster Girl Dreams is a text based BFRPG made in Ren'Py. (The BF stands for Battle Fuck.)
The game is currently in alpha and is in active development, and while primarily text based there is character art for many of the lovely ladies in game.
Erotic content contained within is primarily vanilla, M/F, femdom, and of course monster girls.
In Monster Girl Dreams you play as a male adventurer, freshly graduated from the adventuring school, Adventum!
Now you must venture across the home continent of the monster girls, Lucidia, in an attempt to get rich, or get fucked into submission trying. Also defeat the Demon Queen. Maybe.
At the start of the game you create your character and define their combat stats and weaknesses in a point buy system, and must choose at least one fetish for the monster girls to exploit with their temptations.
Gameplay functions similar to many standard turn based rpg games, but you utilize numerous sex techniques to defeat your female opponents, all while not trying to give into the enticing pleasures they offer.
Monster girls will have an array of status effects and temptations to throw at you, as well as the ability to put you into multiple sexual stances. They will probably also use their numbers to pin you down and fuck you silly!
But you'll be able to get the edge of your opposition by leveling up and choosing perks to help define your play style as well as equipping various items to boost your sexual powers even further, or to help make up for a weakness.
Or you could just say screw that, running forward without any planning, and get ravished into unconsciousness by the lewd monster girls.
You can also spend time getting immersed in the games whimsical setting and (usually) upbeat tone as you get to know some of the monster girls.
They might even hold your hand instead of trying to fuck you silly.
Feedback on what people think of its current state would be appreciated.
And please let me know if you find bugs.
Or typos. Which I'm sure there is.
I have the intent to allow the game to be relatively easy to mod. Which will allow people to make their own enemies, skills and items. Basically everything. Including adding images to enemies and scenes.
Good luck if you decide to try modding it! There's a guide in the game's download for those interested.
v27.2a change log
v27.2a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
Balancing
v27.2 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Content
v27.1a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Fixes
v27.1 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Content
v27b change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Balancing
v27a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Fixes
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
Balancing
- Updated the Willpower damage reduction equation. It now gives a bit more damage reduction at higher Willpower, while also scaling up faster at negative values, but capping at -100 Willpower (x3.33333 damage), in order to avoid numbers possibly overflowing into oblivion and making the player immune to damage.
- Redid the 'first come, first served' scene pick-up method in order to account for modding additions. Now, whenever a mod has a victory/loss scene with the same stance requirement as a base game scene, the game will pick randomly from among the available scenes.
- The Melody/Cadence Skill for swapping from Face Sitting to Sex when neither of them are riding the player can now actually be used, meaning they will no longer be stuck Face Sitting you once their partner is defeated.
- The Willpower debuffs caused by Melody/Cadence and other similar fights can no longer overflow, which could cause them to do only 1 damage on hit.
- The descriptions of Fragrance Rune's effects are now all consistent with each other, as well as with the rune's actual effects.
- The name of Spectra Jelly's buff effect is no longer improperly labeled as Veloci Jelly, which also prevented players from using both Jellies at the same time.
- Succubus Juice's buff effect is no longer improperly labeled as Drowsy Dreamer, which also prevented players from using both items at the same time.
- The Mimic will now use her other loss scenes and not default to her stanceless loss scene.
- Assorted typo-fixing and editing.
v27.2 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Content
- Melody and Cadence can now attack you whenever you enter the Aphrodesia District. This event is also accessible in the Labyrinth. By Threshold, edited by Valentin Cognito.
- Melody and Cadence's fight has two loss scenes, including a stanceless one which was written by Valentin Cognito and edited by Threshold.
- Defeating the Elf now offers a victory scene, with minor variants depending on the stance you defeated her in. By Valentin Cognito, edited by Threshold.
- Defeating the Harpy Tengu when outside any stance now offers a victory scene. By Valentin Cognito, edited by Threshold.
- Defeating a Harpy in the Sex stance now offers a victory scene. By Valentin Cognito, edited by Threshold.
- A new selectable scene ('Have her give you a footjob!') has been added to the menu you get when you defeat Shizu in the Mountain. By Valentin Cognito, edited by Threshold.
- Defeating an Alraune in the Making Out stance now offers a victory scene. By Valentin Cognito, edited by Threshold.
- Defeating a Salaris in the Blowjob stance now offers a victory scene. By Valentin Cognito, edited by Threshold.
- Defeating a Voltlin Livewire in the Titfuck stance now offers a victory scene. By Valentin Cognito, edited by Threshold.
- Nara now has an anal variant to her CG. Art by NickBeja.
- Tuned up how Shizu uses her Energy Drain Aura internally, freeing up about 600KB and making it saner to use.
- Shizu now has a sex CG, which is used in her Mountain ambush and includes an anal variant. Her dojo fight doesn't use it due to said fight's complexity, but it does appear for a bit at the end of her dojo sex lesson. Art by Jiffic.
- Vivian's room now has its own background instead of a stand-in image. Art by Doppel.
- Added a download link to the game's deprecated art assets in the Credits screen.
- In the Music/SFX Credits section, split off some SFX-only artists into their own section to make the information more digestible.
- Markup that splits strings like |f| are faster, improving test system run by 4.69x. By feltcutemightcleanlater.
- Over a hundred instances of assorted micro-optimizations on frequently run code. By feltcutemightcleanlater.
- JSON function requirements (SwapLineIf, Menu, etc.) were optimized to have a consistent and lower lookup cost. By feltcutemightcleanlater.
- The Breast Sensitivity of Livewires has been increased from 110 to 125, their Pain Sensitivity from 100 to 125, and their resistance to Sleep from 10 to 50.
- When Aphrodisiac is applied, the duration is now set to the new one, instead of the new application adding its duration to the current one, which should stop it from getting very out of hand, especially when out of combat.
- Loss and victory scenes are now pulled from their file on a first come, first served basis if there are multiple valid ones, instead of being picked at random. This will allow scenes to play much more predictably, and avoid weird jank niche cases like a Making Out scene playing when it should be a Sex one if both stances are active.
- When playing a loss or victory scene from an enemy's json file, DisplayCharacters can now pull from the game's list of monsters.
- Added the 'SpeakSkill' function, which allows for setting a nameplate without quotations.
- When failing the Toxic Matango's temptation event, her art no longer breaks due to sharing an end result with the normal Matango.
- Recoil damage taken during certain combat events is now properly displayed.
- Fixed an issue where Belle could remain on screen after her milking scene.
- Fixed a bug where the wrong fetish information would be applied to the combat accuracy check for skills.
- Assorted typo-fixing and editing.
v27.1a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Fixes
- Fixed an assortment of issues preventing mods from fully loading into the game. By feltcutemightcleanlater.
- Typo and editing fixes.
v27.1 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Content
- When reading 'Lucidian Sweethearts!♥' with Minoni, you will now be regaled with a summary of your reading. There are 7 variants of these mini-scenes, and they all appear in a sequential order as you partake in reading sessions with Minoni, eventually looping when you've been through all 7. By Valentin Cognito, edited by Threshold.
- When talking to Minoni, a new menu ('Talk about books.') is now available, featuring a new talk option ('So you've always liked reading?'). Said option opens into a Minoni-centric mini-quest, featuring a sex scene and a unique reward. By Valentin Cognito, edited by Threshold.
- The Solo Imp Defeat scene has been revamped with a fresh editing pass and extra polish. By Valentin Cognito, reviewed by Threshold.
- Perpetua and Perpetua Lvl 5 now have updated Default and Sex loss scenes to match the revamped ones you can access when visiting her at Sleim Vllge. By Valentin Cognito, edited by Threshold.
- In addition to the above, Perpetua and Perpetua Lvl 5 have a new Defeat scene, accessible either from the Default loss one or from losing to her when in the Slimed 50% stance. This scene is also available when visiting her at Sleim Vllge, under the name 'Domineering Cum-Milking Slime Blanket.' By Valentin Cognito, edited by Threshold.
- The Matango now has a specific scene for when you lose to her in the Sex stance, which makes use of her new CG. By Valentin Cognito, edited by Threshold.
- The Aphrodesia District in the Capital now has a consumable shop with 8 new consumables, including 2 not-so-useful ones that exist mostly for funsies. By Threshold, edited by Valentin Cognito.
- The Matango standing art has been layered properly, and she now has 7 new expressions from mixing parts of her existing expressions. Art still by Applehead.
- The Matango now has a Sex CG used where relevant in her fight, the Matango Ambush event, and the Matango Den event. Art by Applehead.
- Old iterations of art assets have been removed from the game files in order to free up about 24 MB of space. They will still be freely available elsewhere. Android users couldn't really access these files anyway.
- The Aphrodesia District's new shop features new art by Otani.
- Ushris' 'Taming Lockdown' Skill now only requires the player to have 5 stacks of Paralysis down from 10, and gets harder to escape at 10.
- Adventurer Apartments' Floor 3 puzzle has been tweaked to be less likely to confuse and mislead players. By Valentin Cognito.
- Repeating arm-wrestling with Minoni now eventually gives substantially less Progress with her.
- The Sweet Matango Mushroom item now grants a 20 Allure buff up from 15.
- All of Ancilla's Sleep-applying attacks now last 10 turns up from 7.
- The Matango's Slumber Spores' Sleep status now lasts 5 turns up from 2, and drains 20 Energy per turn up from 10.
- Sofia's Sleepy Kisses' Sleep status now lasts 20 turns up from 5.
- The Kunoichi Trainee's and Shizu's Ninja Art: Sleep Bomb Sleep status now lasts 10 turns up from 4, and drains 10 Energy per turn up from 5. Its base success chance has been lowered from 80% to 75%.
- Increased the Value of Oni Sake from 200 to 500.
- Eliminated worst-case game data lookup performance hitches. The test system now only takes 13 milliseconds searching all game data down from 2 seconds, including ~750x improvement for Skills. By feltcutemightcleanlater.
- Improved performance of NPC navigation over gridmaps (e.g. Labyrinth), with an average of 2x improvement. The larger the map, the greater the savings. By feltcutemightcleanlater.
- The hellhounds in the Labyrinth will no longer move onto the same spot. By feltcutemightcleanlater.
- Halved the performance cost of the pink bubbles in the menus, and added pink bubbles to the right side of the main menu. By feltcutemightcleanlater.
- You can now poke the character bubbles in the main menu. By feltcutemightcleanlater.
- If there are exactly two NPCs on the screen when the shopping menu is toggled on, those two NPCs are now pushed closer together, in order to better fit the display.
- Slight tweak to how 'requiresStatusEffect': 'Paralysis' is detected for Skills, in order to stop them from not working when you get to 10 stacks and over. In-game, this only applies to 1 Ushris Skill.
- Added CanShareTile parameter to gridmap NPC. By default on. If off, NPCs won't move onto the same target tile of NPCs who also have it turned off. By feltcutemightcleanlater.
- Fixed a missing background call in a variation of leaving Kotone's room.
- The Mimic now actually uses her semen layer when the player cums in combat, as well as during the loss scene where she drags you into her treasure chest.
- Fixed a niche issue with saving not registering level-up stat changes started from the character screen if you saved and loaded right after confirming the stat allocation.
- Meeting Vili from the Imp Den event while in the Labyrinth should no longer jank the background and make it stay as the Forest Dungeon's.
- Fixed an issue where, if the player failed to escape a stance with Distract, a number of monsters' CG would end anyways.
- Malicia's Doll scene now properly clears the pent-up status.
- Nara should no longer keep using her Sex CG when she shouldn't be upon winning or losing.
- Typo and editing fixes.
v27b change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Balancing
- Having max Trance no longer instantly makes you lose to Adventure Apartments' painting trap, but does still increase the checks' difficulty. This should allow players with Trance-related Perks to still actually have a chance against the trap.
- The wording of some of Adventure Apartments' puzzles (all but the floor 5 one) has been tweaked to cause less confusion. By Valentin Cognito and Threshold.
- The menu page arrows have been slightly tweaked to hopefully make them a bit more visible.
- You can now pick and choose what you want Lillian to purify.
- Fixed an error that triggered whenever you tried to back out of an orgy with the Matango Den's matangos. By Valentin Cognito.
- Fixed the 'No butt stuff!' variant of the Amy + Salarisi lewd scene not being set properly. By Valentin Cognito.
- Fixed an incorrect Speak call preventing an Arousal function from working properly in the Capital's intro.
- Fixed Malicia's event imploding when you try to give her the Ring of Kings or the Lucky Pocket Watch.
- The VFX for the painting trap now actually gets removed if you manage to escape it.
- The lizard girls in the Toll Bridge event now have the correct Sensitivities.
- Fixed knocking too much on door 310 erroneously taking you to door 308.
- Offering your dick to Amy now removes blue balls properly.
- Phase 2 of the oni battle now clears restraints from the player to avoid strange issues, as well as to give the player some extra wiggle room as the duo have their moment.
- Assorted typo and editing fixes.
v27a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Fixes
- Lillian can now ACTUALLY cure a certain curse you can acquire from a trap in the apartments that cannot be removed through any other means.
Game screens!
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