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RPG Patreon Active [Threshold] Monster Girl Dreams


Threshold

Jungle Girl
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Monster Girl Dreams is a text based BFRPG made in Ren'Py. (The BF stands for Battle Fuck.)
The game is currently in alpha and is in active development, and while primarily text based there is character art for many of the lovely ladies in game.
Erotic content contained within is primarily vanilla, M/F, femdom, and of course monster girls.

In Monster Girl Dreams you play as a male adventurer, freshly graduated from the adventuring school, Adventum!
Now you must venture across the home continent of the monster girls, Lucidia, in an attempt to get rich, or get fucked into submission trying. Also defeat the Demon Queen. Maybe.

At the start of the game you create your character and define their combat stats and weaknesses in a point buy system, and must choose at least one fetish for the monster girls to exploit with their temptations.
Gameplay functions similar to many standard turn based rpg games, but you utilize numerous sex techniques to defeat your female opponents, all while not trying to give into the enticing pleasures they offer.
Monster girls will have an array of status effects and temptations to throw at you, as well as the ability to put you into multiple sexual stances. They will probably also use their numbers to pin you down and fuck you silly!
But you'll be able to get the edge of your opposition by leveling up and choosing perks to help define your play style as well as equipping various items to boost your sexual powers even further, or to help make up for a weakness.
Or you could just say screw that, running forward without any planning, and get ravished into unconsciousness by the lewd monster girls.

You can also spend time getting immersed in the games whimsical setting and (usually) upbeat tone as you get to know some of the monster girls.
They might even hold your hand instead of trying to fuck you silly.



Feedback on what people think of its current state would be appreciated.
And please let me know if you find bugs.
Or typos. Which I'm sure there is.

I have the intent to allow the game to be relatively easy to mod. Which will allow people to make their own enemies, skills and items. Basically everything. Including adding images to enemies and scenes.
Good luck if you decide to try modding it! There's a guide in the game's download for those interested.

v27b change log
v27b change log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Balancing


  • Having max Trance no longer instantly makes you lose to Adventure Apartments' painting trap, but does still increase the checks' difficulty. This should allow players with Trance-related Perks to still actually have a chance against the trap.
QoL

  • The wording of some of Adventure Apartments' puzzles (all but the floor 5 one) has been tweaked to cause less confusion. By Valentin Cognito and Threshold.
  • The menu page arrows have been slightly tweaked to hopefully make them a bit more visible.
  • You can now pick and choose what you want Lillian to purify.
Fixes

  • Fixed an error that triggered whenever you tried to back out of an orgy with the Matango Den's matangos. By Valentin Cognito.
  • Fixed the 'No butt stuff!' variant of the Amy + Salarisi lewd scene not being set properly. By Valentin Cognito.
  • Fixed an incorrect Speak call preventing an Arousal function from working properly in the Capital's intro.
  • Fixed Malicia's event imploding when you try to give her the Ring of Kings or the Lucky Pocket Watch.
  • The VFX for the painting trap now actually gets removed if you manage to escape it.
  • The lizard girls in the Toll Bridge event now have the correct Sensitivities.
  • Fixed knocking too much on door 310 erroneously taking you to door 308.
  • Offering your dick to Amy now removes blue balls properly.
  • Phase 2 of the oni battle now clears restraints from the player to avoid strange issues, as well as to give the player some extra wiggle room as the duo have their moment.
  • Assorted typo and editing fixes.

v27a change log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Fixes


  • Lillian can now ACTUALLY cure a certain curse you can acquire from a trap in the apartments that cannot be removed through any other means.

v27 change log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Content


  • When entering the Capital for the first time after the big intro, you are now approached by Heather who tells you about the Intelligence Sigil Hunt in the Capital, and offers a number of conversation topics. Note that the aforementioned Hunt cannot be completed yet. By Threshold, edited by Valentin Cognito.
  • The Eros District features new content related to the Intelligence Sigil Hunt. By Threshold, edited by Valentin Cognito.
  • The Starlight District now features Adventure Apartments, a location full of puzzles and lewd traps related to the Intelligence Sigil Hunt. By Threshold, edited by Valentin Cognito.
  • Heather in the Capital also has a lewd scene where you can stare at her tits if you have a Fetish for Breasts over 50. By Valentin Cognito, edited by Threshold.
  • One of Adventure Apartments' traps (the 'bed temptation' one) was written by Valentin Cognito, edited by Threshold.
  • Once the Starlight District stamp is acquired, all of Adventure Apartment's trap events can be accessed in the Labyrinth.
  • A new restaurant can be unlocked through a conversation with Heather in the Capital. By Valentin Cognito, edited by Threshold.
  • The Ars Delusian Fog event now has a loss scene if you hit Max Arousal during it, or if you hit 0 Spirit from it. By Threshold, edited by Valentin Cognito.
  • A new event named 'Remote Room'/'Matango Den' is available in the Forest Dungeon. This event is paired with a new Ancilla task named 'Check on the matango den.', and features a skill check challenge, multiple conversations, and an extended sex scene. By Valentin Cognito, edited by Threshold.
  • A new Amber scene ('Bound Suspended Pegging') is available. It requires you to have access to Amber's special services, and to have gone through at least one of the two initially available services. By Valentin Cognito, edited by Threshold.
  • A new interaction with the lumiren is now available after you've talked to her alongside Amy. By Valentin Cognito, edited by Threshold.
  • Iabel now has a unique default loss scene with multiple possible outcomes. By Valentin Cognito, edited by Threshold.
  • Ushris now has a scene for when you lose to her while she uses you as a chair (this combat event may trigger when you fight her and are at 10 Paralysis). By Valentin Cognito, edited by Threshold.
  • The Campers' 'Ask about Succubi.' talk has been updated to include information about a now named lore concept. By Valentin Cognito and Threshold.
  • Two new Ancilla facts related to this update's additions have been included. By Valentin Cognito, edited by Threshold.
Art

  • Using existing face parts, the Elf now has a sleeping expression.
  • The Elf now has a Sex CG, which is used in all of her loss scenes, as well as if you start fucking one in combat. Art by Applehead.
  • The lumiren event now has a close-up CG that's used in her original hypnosis scene, as well as in her new scene. Art by ADOPOLICH.
  • A new underwater BG has been added, and is currently used almost exclusively for the lumiren event. Art by ADOPOLICH.
  • A new character with art by Kenshin187 has been added to the game, though her content is not yet substantial.
  • A new character with art by Nav has been added to the game, and features multiple conversations as well as a sex scene. This is Nav's first contribution to the game.
Balancing

  • The following player skills can now make enemies climax if their Arousal is over the limit: Charm, Charm Wave, Cloying Mist, Lewd Bottle, Manticore Spike, Placebo Pheromone, and Sensitize.
  • The Slime Parade Arcade game now gives one ticket for every 300 points you've scored, instead of 500, which should make it more rewarding compared to the much easier Impchinko game.
  • The ticket payouts for Fertilia Fertilia! have been rebalanced, and for the most part doubled in order to make it more worth the time and effort.
  • Ceris' Pain Sensitivity has been increased from 1 to 75; Kaia's Pain Sensitivity has been increased from 50 to 125 and her Seduction Sensitivity decreased from 150 to 125; Kyra's Pain Sensitivity has been increased from 25 to 80 and her Ass Sensitivity decreased from 200 to 150; the Lizard Girl's Pain Sensitivity has been increased from 25 to 125 and her Ass Sensitivity decreased from 200 to 150; the Minotaur's Pain Sensitivity has been increased from 25 to 125.
  • The above changes were made for the sake of balance and variety. The lines of related Skill reactions have also been tweaked accordingly. By Valentin Cognito, edited by Threshold.
  • Trendy Rune no longer boosts Power.
Qol

  • Elf art now uses layered art for handling expressions, instead of the very old method of having variants of the entire character art for each expression. This should free up a bit of space, and will make the internal workings of the CG flow smoother.
  • The following characters now use a sleep-relevant expression when afflicted with Sleep: Amy, Bubble Slime, Ceris, Elf, Imp, Manticore, Mika, Sofia, Ushris, and Venefica... though Sofia was already using hers via a combat event that triggered after falling asleep, and which has now been removed.
  • Damage numbers, mentions of 'Weakness!', 'Passionate!', and other combat information is now included in the game's History log, in case players want to check that.
  • Blueball-type Perks are immediately lost upon using Super Surrender.
  • You can now change the player's hair color for applicable CGs (just the harpy one atm) under Options -> Player Appearance (only applies to the current save). By feltcutemightcleanlater.
  • Added an Inventory button to the gridmap UI for quick access, and to better show that it's something you can use while on a gridmap like the Labyrinth's floors. By feltcutemightcleanlater.
Modding

  • Added the 'Sleeping' lineTrigger tag for enemies in order to allow easy swapping into a sleeping expression when said enemy's sleep maxes out (provided they have one to use). This also allows for other events or such to be injected into combat when enemies fall asleep.
  • The modding documentation included with the game files (and available online) has been revamped with a new look and improved search. The layout and contents of the documentation are otherwise mostly the same. By feltcutemightcleanlater.
Fixes

  • The Fashionable Succubus is now immune to Charm, even if asleep.
  • Fixed Pinnacle of Relaxation not properly loading into the Perk option list when leveling.
  • Mara's Boytoy is now properly called Mara's Boy Toy. This only has its own note as a heads up, since renaming Perks can have weird results. But it should be fine.
  • Fixed roled CG usage still erroneously rendering the normal standing art behind the CG.
  • Fixed the Distract skill prematurely ending the Harpy CG.
  • Fixed targeting and info for a harpy during the CG bugging out if only 1 of them was active in the CG.
  • The salarisi in Amy's event no longer play their normal fight intro due to a missing updated file.
  • Two Arousal hits in Stella's Event now properly scale with the Kissing Fetish instead of the Oral Fetish.
  • Fixed ChangeStatCheckDifficulty + IfPlayerHasStatusEffectWithPotencyEqualOrGreater and ChangeStatCheckDifficulty + IfPlayerHasStatusEffect not working out of combat for no reason.
  • Fixed a crash that could occur if RestPlayer was used at the end of a scene.
  • Fixed assorted typos and editing.

v26.9a change log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Fixes


  • The Tech option from the Ars Delusian Fog event now actually uses Tech instead of Power.
  • The menu for Amy's walk options no longer becomes available one walk before you've done them all.
  • Fixed a crash that would occur if you skipped the game's intro, caused by a funky thing with the new damage UI.
  • Fixed an issue where the Ren'Py text-to-speech wouldn't shut the hell up due to the new damage UI.
  • May have fixed a rare crash (as well as other weirdness) related to incorrect defaults being set to certain variables that store variables for returning to scenes.
  • Fixed an issue where loading a save from several versions before the UI change would have the damage UI pop up for no reason for a while.
  • Fixed assorted typos and editing.

v26.9 change log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Content


  • 'A Fashionable Encounter' event has been added to the Capital (and Labyrinth). It's more common in the Aphrodesia District, featuring a number of sex scenes, and a combat encounter. By Threshold, edited by Valentin Cognito.
  • The 'Blowjob' and 'Kisses' scenes in 'A Fashionable Encounter' are by Valentin Cognito, edited by Threshold.
  • Sofia's 'Ambush Her' scene (available when she falls back asleep) has been updated to current standards and to better work with her new CG. By Threshold, edited by Valentin Cognito.
  • Amy's content has been considerably expanded through a new talk option, "Offer to go on a walk with her through the Caverns.", leading to many successively unlocked scenes featuring the Caverns' denizens, with multiple variants and one sex scene. By Valentin Cognito, edited by Threshold.
  • Amy now has a scene for when you lose to her in the Makeout stance. By Valentin Cognito, edited by Threshold.
Art

  • Sofia's original horns art has been updated to better match their intended design. By Jiffic, with special thanks.
  • Sofia now has a sex CG for her 'Ambush Her' scene. By Jiffic.
  • Selena now has a close-up CG for some of her sex scenes. By Kenshin187.
Damage Display Overhaul

  • Damage, recoil, crit, and weakness information no longer appears in the text box upon hitting with or being hit by an attack. Instead, it is now displayed via pop-up numbers near the player's arousal, or over the enemy sprite.
  • The reason for this change is that this information appearing in the text box was getting in the way of efficient development and proper writing of enemy combat skills, easily causing text overflow.
  • Please give feedback on this if you have any, as it can likely be further improved, and I am aware it's a pretty substantial and potentially intrusive UI change.
Balancing

  • To help keep her in line with enemies around her level, Vili's max Arousal has been increased from 666 to 999, her Allure from 35 to 45, her Int from 20 to 25, her Tech from 10 to 15, and her Luck from 15 to 20.
  • Vili's Titfuck Phantasms have had their max Arousal increased from 250 to 300.
  • Goddess' Favor is no longer restored upon resting, except with the suitable Perk. Now, only sleeping or other methods of full restoration replenish it fully. On Easy, 1 Favor is regained upon resting instead.
  • Strain resulting from using Energy to pass checks is now removed in increments of 50 (25 on Hard) upon resting, instead of being fully removed. Sleeping and other methods of full restoration still fully remove it.
  • The Blessing of Rest Perk now also removes an extra 25 Strain on rest.
  • Two new Perks (Rejuvenating Relaxation and Pinnacle of Relaxation) have been added to the level-up Perks, and are continuations of the Mindful Relaxation Willpower perk, providing added benefits when resting.
  • Aiko's anger meter now goes down a bit every turn; her anger builds up slower from escape skills, Sleep, and Pinch Nipples; her anger builds up faster from other skills that make her unhappy; the thresholds for her snapping at you have been increased.
  • Nara's Pain Sensitivity has been increased from 50% to 75%.
  • Toxic Matango's Pain Sensitivity has been increased from 50% to 100%.
  • Mika's Pain Sensitivity has been increased from 25% to 50%.
  • Salarisi Pain Sensitivity has been increased from 100% to 125%.
QoL

  • By popular demand, the Starlit Window event now drains an extra Spirit everytime you climax in it, up to a maximum of 5.
  • The Voltlin Livewire fight now uses more fitting music.
Modding

  • Added the PostOrgasmLine Text function to call post-orgasm calls such as energy draining, semen healing, and and other such enemy abilities, for the very rare instances where the game won't actually get back to doing it.
  • Added the AphrodisiacPotencyBoost Perk tag for increasing the potency of the user's aphrodisiacs.
  • Added the RestStrainRestored Perk tag for increasing Strain removed upon resting.
  • Added the RestFavorRestored Perk tag for increasing Favor restored upon resting.
  • Added the TextBoxXAdjust option to image sets for adjusting the position of the text box, in order to allow for better visibility for certain CGs.
  • Added the ArousalByPercent and EnergyByPercent options to SwapLineIf.
  • For requiresStatusPotency, Buffs and Debuffs now check all current stacks and combine them instead of highest/lowest individually.
Fixes

  • Fixed a crash involving having negative Luck.
  • Fixed a smol crash that could occur sometimes when pinning a Livewire.
  • Vili can no longer use her Seductive Switch Up if she or a clone are in the Anal stance with the player.
  • Vili now properly gets the benefits of Semen Eater when she makes you cum from a titfuck.
  • The Premium Quality and Top Shelf Perks now also properly boost Energy gains from items.
  • Buff/Debuff Skills now properly display a % again when applicable to the buff/debuff.
  • Player Perks added by mods now properly show up when leveling up, instead of needing to reorganize the list first.
  • Fixed an issue where Perks with multiple stat requirements weren't registered by the game. This only affected mods, as no Perks in the base game have multiple stat requirements.
  • Fixed the Sleep status effect on enemies messing up the logic for CG displaying.
  • Removed the non-functional option to not skip unseen text, as that Ren'Py function cannot work in MGD.
  • Fixed Strain not being reset properly on normal rest points.
  • Fixed parts of the Player's body not appearing in Tabitha's CG when using the Silhouette setting.
  • Fixed a small display issue with the pussy cut-in in Tabitha's CG.
  • Gain/Loss Exp from sources like Dragon Bubble Puzzle Gum now properly state if said Exp gained or lost.
  • Fixed assorted typos and editing.

Game screens!












 
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Re: Monster Girl Dreams Alpha v4 (BFRPG)

Hmmm, not bad I'd say so far. I noticed an early bug of sorts, in the intro bit when Vivian gets interrupted, the other girl's dialogue isn't called up. It gets the like, EventFlag text or something instead.

Went and made a version of a character of mine in it though. He didn't last long. As it turns out, being weak to most things, with a sensitive cock, doesn't matter even if his Energy is high, hahaha.
 
Re: Monster Girl Dreams Alpha v4 (BFRPG)

Very nice base for a game.
Some things i found:
1. Can't buy any skill or items even through i do have the right stats and have enough eros. (buttons don't light up)
2. If you go to page 2 in Elena skill buy, you also move to page 2 in Elly skill buy so when you try to learn skills from Elly you get everything empty and nothing to buy
3. More that 1 enemy at the same time is quite impossible, especially if you have oral weakness and fighting against 2 elves.
4. Is impossible to run away if the enemy puts you in a stance each time after you break up. (Especially annoying when fighting against elves and even more if fighting against 2)
 
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Re: Monster Girl Dreams Alpha v4 (BFRPG)

I'm going to test this because it hits upon one of my kinks. If it is disappointing, I'm going to Liam Neeson you.

Don't make me Liam Neeson, sir.

Also, can you people start using goddamn tags? What's the point of campaigning for the search function to be repaired if none of you bother using the one thing that the function requires?
 
Re: Monster Girl Dreams Alpha v4 (BFRPG)

I'm going to test this because it hits upon one of my kinks. If it is disappointing, I'm going to Liam Neeson you.

Don't make me Liam Neeson, sir.

Also, can you people start using goddamn tags? What's the point of campaigning for the search function to be repaired if none of you bother using the one thing that the function requires?
you mean like this?
 
Re: Monster Girl Dreams Alpha v4 (BFRPG)

Hmmm, not bad I'd say so far. I noticed an early bug of sorts, in the intro bit when Vivian gets interrupted, the other girl's dialogue isn't called up. It gets the like, EventFlag text or something instead.

I am super sad I missed that.


Very nice base for a game.
Some things i found:
1. Can't buy any skill or items even through i do have the right stats and have enough eros. (buttons don't light up)
2. If you go to page 2 in Elena skill buy, you also move to page 2 in Elly skill buy so when you try to learn skills from Elly you get everything empty and nothing to buy
3. More that 1 enemy at the same time is quite impossible, especially if you have oral weakness and fighting against 2 elves.
4. Is impossible to run away if the enemy puts you in a stance each time after you break up. (Especially annoying when fighting against elves and even more if fighting against 2)


Combat balance is something I still very much need to work on.
and I will.
I've updated the game to hot fix those issues, as well as some others I found.

I'm going to test this because it hits upon one of my kinks. If it is disappointing, I'm going to Liam Neeson you.

Don't make me Liam Neeson, sir.

Also, can you people start using goddamn tags? What's the point of campaigning for the search function to be repaired if none of you bother using the one thing that the function requires?

Well I hope you like it.
I recommend you grab the fixed ver as turns out, there were some errors.
Possibly still are.
And I am sorry I didn't use the tags when I posted as I had no idea they even existed at the time.
 
Re: Monster Girl Dreams Alpha v4 (BFRPG)

I am super sad I missed that.

Happens to the best of us!
I admit, I'm a bit curious as to how this game would play if you could play as a heroine instead of a hero... but I wouldn't imagine that'd happen.
 
Re: Monster Girl Dreams Alpha v4 (BFRPG)

you mean like this?

EXACTLY that, except with monstergirls. Oh, and on the topic of MGQ...

This game has a somewhat MGQ-esque feel to it. The hero "chosen" by the Goddess, a "demon queen", etc. It's hitting all the tropes, which is neat. Not a huge fan of the sex-fighting gimmick and kind of wish you didn't use it. That said, it's alright for what it is.

Good:

-Status effects.
-Story
-Concept

Bad:

-Very bare-bones.
-Lack of images can be a turn-off for some. Your short descriptions are okay, but rely too much on one's imagination.
-Going back to the first point, the fact that we have only one area and so few enemies (3 is not sufficient, and most devs who have art, etc at least 10 enemies, multiple areas, etc) makes this feel like a rush-job with no perspective on how to garner interest.
-Learning skills and buying/selling buttons don't work.

There are a few issues outside of the listed points I would like to address, as well. You've got a pre-emptive patreon link, which makes me think this was slapped together in an hour with the hope of capturing some of the magic that made Fenoxo big. Your issue is, Fen had more than 3 enemies, one area, and a shoddy excuse for a "main hub" to release to people. He also doesn't paywall content, although free players have to wait for content that paying players already have access to. CoC, Mutant Minx Meltdown, and other such text-based open-world games had a fair-sized chunk of content in their first alpha to entice players before money was brought into the discussion (if at all).

I like the concept (even if the style of combat isn't my cup of tea) and hope you'll continue to develop this game. Unfortunately, I'm also one of those people who, after seeing a bare-bones "proof of concept" and a patreon page, gets suspicious and decides it would be better to invest my time elsewhere.
 
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Re: Monster Girl Dreams Alpha v4 (BFRPG)

EXACTLY that, except with monstergirls. Oh, and on the topic of MGQ...

This game has a somewhat MGQ-esque feel to it. The hero "chosen" by the Goddess, a "demon queen", etc. It's hitting all the tropes, which is neat. Not a huge fan of the sex-fighting gimmick and kind of wish you didn't use it. That said, it's alright for what it is.

Good:

-Status effects.
-Story
-Concept

Bad:

-Very bare-bones.
-Lack of images can be a turn-off for some. Your short descriptions are okay, but rely too much on one's imagination.
-Going back to the first point, the fact that we have only one area and so few enemies (3 is not sufficient, and most devs who have art, etc at least 10 enemies, multiple areas, etc) makes this feel like a rush-job with no perspective on how to garner interest.
-Learning skills and buying/selling buttons don't work.

There are a few issues outside of the listed points I would like to address, as well. You've got a pre-emptive patreon link, which makes me think this was slapped together in an hour with the hope of capturing some of the magic that made Fenoxo big. Your issue is, Fen had more than 3 enemies, one area, and a shoddy excuse for a "main hub" to release to people. He also doesn't paywall content, although free players have to wait for content that paying players already have access to. CoC, Mutant Minx Meltdown, and other such text-based open-world games had a fair-sized chunk of content in their first alpha to entice players before money was brought into the discussion (if at all).

I like the concept (even if the style of combat isn't my cup of tea) and hope you'll continue to develop this game. Unfortunately, I'm also one of those people who, after seeing a bare-bones "proof of concept" and a patreon page, gets suspicious and decides it would be better to invest my time elsewhere.

Well the buying issues are now fixed, I am really sad that was in this update.
Damn pre-build change that I didn't check because I was sure it wouldn't break anything.


But you still make a lot of good points.

It is still very bare bones, retrospectively probably should've waited one or two more versions before making a patreon. Maybe even a few more than that.

For the hub town, I really, REALLY need to add onto that.

Technically there are 5 enemies. But your point still definitely stands.

Will definitely be looking into expanding the space I have to work with for character descriptions given the lack of character art.

Overall I have a ton of work to do.
 
Re: Monster Girl Dreams Alpha v4 (BFRPG)

Well the buying issues are now fixed, I am really sad that was in this update.
Damn pre-build change that I didn't check because I was sure it wouldn't break anything.


But you still make a lot of good points.

It is still very bare bones, retrospectively probably should've waited one or two more versions before making a patreon. Maybe even a few more than that.

For the hub town, I really, REALLY need to add onto that.

Technically there are 5 enemies. But your point still definitely stands.

Will definitely be looking into expanding the space I have to work with for character descriptions given the lack of character art.

Overall I have a ton of work to do.

I don't mean to come off as harsh, so I apologize if it sounded that way. I don't mind things about the hub town as much mostly because it's, well, just a hub. Buy and sell shit, maybe a few events happen, etc. It's probably the least on one's list of things to improve, so don't feel pressured to make it exciting or shit.

My main issues are lack of encounters and areas to explore. At least one dungeon to accompany the forest would show some dedication to continuing the project. Also, art isn't a primary focus for text-based games so long as scenes and such are sufficiently-detailed. Hell, for the time being, I would even suggest just grabbing some widely-available art from places like e621 and Gelbooru and uses them as placeholders while you build the game to a more "functional" state.

The patreon thing is definitely a red flag, and I can respect someone who recognizes that they might have been a bit quick in their rush to "cash-in", regardless of how innocent their intent. The dev I'm supporting did the same thing as you did with having little more than a proof of concept and a promise. The deciding factor (for me, anyways) was his dedication to the project and the style of content he produced. He's now a year in, re-working the models, and adding more each month. I would give it another year before we have a full game.

Point is, I like what you're offering, but wish you'd put a bit more into it before releasing an alpha. Text-based stuff is pretty common nowadays, although good text-based content is sparse. I checked your patreon page and saw that your goals are realistic and you plan to dedicate a questionable amount of time to this project. Biggest hurdle for any developer is meeting deadlines and producing worthwhile content at the same time. Have praise-worthy goals, but don't be unrealistic. Writing isn't as easy as some people think, and it's not something you're always going to feel the motivation to do.
 
Re: Monster Girl Dreams Alpha v4 (BFRPG)

There is definitely some MGQ influences/references in this though. The Angry Lizard Girl event might feel like a certain someone you may know and love from MGQ...

Something I've thought of from playing some more, but shouldn't there be some kind of dialogue/reaction from the opponent if the hero cums?
 
Re: Monster Girl Dreams Alpha v4 (BFRPG)

So am I unable to edit the threads name or its tags after I have created it?
Or am I just unable to figure out how.

I don't mean to come off as harsh, so I apologize if it sounded that way. I don't mind things about the hub town as much mostly because it's, well, just a hub. Buy and sell shit, maybe a few events happen, etc. It's probably the least on one's list of things to improve, so don't feel pressured to make it exciting or shit.

My main issues are lack of encounters and areas to explore. At least one dungeon to accompany the forest would show some dedication to continuing the project. Also, art isn't a primary focus for text-based games so long as scenes and such are sufficiently-detailed. Hell, for the time being, I would even suggest just grabbing some widely-available art from places like e621 and Gelbooru and uses them as placeholders while you build the game to a more "functional" state.

The patreon thing is definitely a red flag, and I can respect someone who recognizes that they might have been a bit quick in their rush to "cash-in", regardless of how innocent their intent. The dev I'm supporting did the same thing as you did with having little more than a proof of concept and a promise. The deciding factor (for me, anyways) was his dedication to the project and the style of content he produced. He's now a year in, re-working the models, and adding more each month. I would give it another year before we have a full game.

Point is, I like what you're offering, but wish you'd put a bit more into it before releasing an alpha. Text-based stuff is pretty common nowadays, although good text-based content is sparse. I checked your patreon page and saw that your goals are realistic and you plan to dedicate a questionable amount of time to this project. Biggest hurdle for any developer is meeting deadlines and producing worthwhile content at the same time. Have praise-worthy goals, but don't be unrealistic. Writing isn't as easy as some people think, and it's not something you're always going to feel the motivation to do.

Well my personal problem with the hub is that the NPC characters in it are kinda non-existent, I mostly just want to expand on them for the hub, at the very least give them proper introductions.
And let the player work at Vivian's Inn/Brothel.

Content like more enemies, quests, events and the first dungeon should probably be what I should be focusing on for a bit. Probably just content period.

Also thank you very much for your feedback.

There is definitely some MGQ influences/references in this though. The Angry Lizard Girl event might feel like a certain someone you may know and love from MGQ...

Something I've thought of from playing some more, but shouldn't there be some kind of dialogue/reaction from the opponent if the hero cums?

I do plan on adding more to monster dialogues, so it's definitely something I'll work on in the future, as well as allowing enemies to react to certain attacks used on them.
 
Re: Monster Girl Dreams Alpha v4 (BFRPG)

So am I unable to edit the threads name or its tags after I have created it?
Or am I just unable to figure out how.

Don't know about the tagging issue, but pretty sure you have to ask a moderator to edit the thread name. Your account doesn't have too many posts to it, either, so you'll run into issues posting links.
 
Re: Monster Girl Dreams Alpha v4 (BFRPG)

Yes, edit your first post in advanced mode to change the title iirc. Hit edit on the post in question and in the bottom right corner of the text box click the Go Advanced button.

As for tags, scroll down to the bottom of the window while viewing the thread, there should be a box labeled tags, and click the edit tags button.
 
Re: Monster Girl Dreams Alpha v4 (BFRPG)

So am I unable to edit the threads name or its tags after I have created it?
Or am I just unable to figure out how.

I think you need more posts.

I do plan on adding more to monster dialogues, so it's definitely something I'll work on in the future, as well as allowing enemies to react to certain attacks used on them.

That's good to hear!
I imagine this is a longshot, but any chance of playing as a heroine in this, or will it strictly be playing as the hero?
 
Re: Monster Girl Dreams Alpha v4 (BFRPG)

Seems great so far, i love the approach with the random events, has a combat system somewhat similar to Succubus Rhapsodia where you get put into different states with various holds and weaknesses.

I'd really love to see more traps like the Inn.

Great job so far, keep it up.
 
Re: Monster Girl Dreams Alpha v4 (BFRPG)

This looks really interesting. I'm going to have to keep an eye on this!
 
Re: Monster Girl Dreams Alpha v4 (BFRPG)

Yes, edit your first post in advanced mode to change the title iirc. Hit edit on the post in question and in the bottom right corner of the text box click the Go Advanced button.

As for tags, scroll down to the bottom of the window while viewing the thread, there should be a box labeled tags, and click the edit tags button.

Thank you!

That's good to hear!
I imagine this is a longshot, but any chance of playing as a heroine in this, or will it strictly be playing as the hero?

Short answer: Male protag only.

Long answer: To be honest it isn't completely outside the realm of possibility for me to add in a female protag. But a female protag would basically need her own story, own versions of events and/or new events, and a bunch of changes to the combat system. It would basically double the amount of work I'd need to do, if not more. So for now, and probably a long time, I am going to stay focused on improving and expanding on what there is now rather than spread myself thin.

Seems great so far, i love the approach with the random events, has a combat system somewhat similar to Succubus Rhapsodia where you get put into different states with various holds and weaknesses.

I'd really love to see more traps like the Inn.

Great job so far, keep it up.

I'm glad you like it!

On a sort of related note, I'm considering fusing events and traps in to a single events category given they are very interchangeable.
 
Re: Monster Girl Dreams Alpha v4 (BFRPG)

Some initial feedback;

-I like the setup. It's pretty amusing and creative and a fun plot twist. Seeing the MC and especially lizard girl's ways of dealing with it is really fun.

-Might just be I can't find it yet, but it doesn't seem like there's much interaction with the Blowjob status. Making Out you can (in theory) use for deep kiss, Sex has Thrust and Pound, but BJ doesn't have anything like a throatfuck, grabbing dem elfin ears and trying to take control, etc. Speaking of making out...

-Deep Kiss hasn't actually worked for me yet, even when I'm in the Making Out status (not exactly hard with elves...) I always get the message it failed.

-Also on the note of elves, considering how well they tag team you - one just hoovers your dick and the other hoovers your lungs - it's a bit of a letdown that when you lose, one of them stops existing while the other fucks you. Seems like a prime opportunity for a messy threesome.

-Have I mentioned I like the elves a lot?

-Alraunes are great too, especially their loss/surrender 'endings'

-Two-enemy battles are REALLY fun for the H possibility, but very non interactive after a point. With one elf glued to your dick and one facehugger, most of your actions are sealed, you can't really interact with either of them with most of your moves. I actually like the idea a lot, just feels like I should get some new options there since they're both latched onto me and not going anywhere. Throatfuck, double grope, give in to the thiccness, whatever.

-I like the Inn mini plotline and the choice you can make on the second time around, but it doesn't seem to effect much, you still get drained/drugged the same. That section seems like it has a lot of potential though and the innkeeper is interesting.

-There's very little fanfare for cumming in battle. No one reacts, you just get stunned for a turn and enemies get to pile on some free lust, and then everything continues as normal. I'm not saying there should be major out of battle losses to it (kinda annoying when you lose permanent stats for trying to enjoy the content in a h game) but larger consequences in battle, like setting the enemy you came on in a lust frenzy or something, could be more interesting to play against!

-Not sure if this is a bug or I'm just unlucky, but I've NEVER seen the second elf use Blowjob Assist and neither of them uses Magical Binding

-I can't seem to get images to work when customizing stuff, are there any special rules for that? Either nothing shows up at all or it gets an error saying it can't find the image whether I give the full location, including file type, or just move it into the images folder and use "name.png" still gives the error.

-4+ monsters in one location breaks the scroll bar
------

Overall it seems like a great start to a game that I can see myself enjoying enormously - the framework you have down now is fantastic! Writing is solid too, which is the part where these games make or break. Definitely looking forward to seeing more. Spent a few hours today messing with the modding and adding a few new enemies to mess around with, those damn commas keep getting me! haha
 
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