Threshold
Jungle Girl
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Monster Girl Dreams is a text based BFRPG made in Ren'Py. (The BF stands for Battle Fuck.)
The game is currently in alpha and is in active development, and while primarily text based there is character art for many of the lovely ladies in game.
Erotic content contained within is primarily vanilla, M/F, femdom, and of course monster girls.
In Monster Girl Dreams you play as a male adventurer, freshly graduated from the adventuring school, Adventum!
Now you must venture across the home continent of the monster girls, Lucidia, in an attempt to get rich, or get fucked into submission trying. Also defeat the Demon Queen. Maybe.
At the start of the game you create your character and define their combat stats and weaknesses in a point buy system, and must choose at least one fetish for the monster girls to exploit with their temptations.
Gameplay functions similar to many standard turn based rpg games, but you utilize numerous sex techniques to defeat your female opponents, all while not trying to give into the enticing pleasures they offer.
Monster girls will have an array of status effects and temptations to throw at you, as well as the ability to put you into multiple sexual stances. They will probably also use their numbers to pin you down and fuck you silly!
But you'll be able to get the edge of your opposition by leveling up and choosing perks to help define your play style as well as equipping various items to boost your sexual powers even further, or to help make up for a weakness.
Or you could just say screw that, running forward without any planning, and get ravished into unconsciousness by the lewd monster girls.
You can also spend time getting immersed in the games whimsical setting and (usually) upbeat tone as you get to know some of the monster girls.
They might even hold your hand instead of trying to fuck you silly.
Feedback on what people think of its current state would be appreciated.
And please let me know if you find bugs.
Or typos. Which I'm sure there is.
I have the intent to allow the game to be relatively easy to mod. Which will allow people to make their own enemies, skills and items. Basically everything. Including adding images to enemies and scenes.
Good luck if you decide to try modding it! There's a guide in the game's download for those interested.
v27b change log
v27b change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Balancing
v27a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Fixes
v27 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Content
v26.9a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Fixes
v26.9 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Content
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Balancing
- Having max Trance no longer instantly makes you lose to Adventure Apartments' painting trap, but does still increase the checks' difficulty. This should allow players with Trance-related Perks to still actually have a chance against the trap.
- The wording of some of Adventure Apartments' puzzles (all but the floor 5 one) has been tweaked to cause less confusion. By Valentin Cognito and Threshold.
- The menu page arrows have been slightly tweaked to hopefully make them a bit more visible.
- You can now pick and choose what you want Lillian to purify.
- Fixed an error that triggered whenever you tried to back out of an orgy with the Matango Den's matangos. By Valentin Cognito.
- Fixed the 'No butt stuff!' variant of the Amy + Salarisi lewd scene not being set properly. By Valentin Cognito.
- Fixed an incorrect Speak call preventing an Arousal function from working properly in the Capital's intro.
- Fixed Malicia's event imploding when you try to give her the Ring of Kings or the Lucky Pocket Watch.
- The VFX for the painting trap now actually gets removed if you manage to escape it.
- The lizard girls in the Toll Bridge event now have the correct Sensitivities.
- Fixed knocking too much on door 310 erroneously taking you to door 308.
- Offering your dick to Amy now removes blue balls properly.
- Phase 2 of the oni battle now clears restraints from the player to avoid strange issues, as well as to give the player some extra wiggle room as the duo have their moment.
- Assorted typo and editing fixes.
v27a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Fixes
- Lillian can now ACTUALLY cure a certain curse you can acquire from a trap in the apartments that cannot be removed through any other means.
v27 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Content
- When entering the Capital for the first time after the big intro, you are now approached by Heather who tells you about the Intelligence Sigil Hunt in the Capital, and offers a number of conversation topics. Note that the aforementioned Hunt cannot be completed yet. By Threshold, edited by Valentin Cognito.
- The Eros District features new content related to the Intelligence Sigil Hunt. By Threshold, edited by Valentin Cognito.
- The Starlight District now features Adventure Apartments, a location full of puzzles and lewd traps related to the Intelligence Sigil Hunt. By Threshold, edited by Valentin Cognito.
- Heather in the Capital also has a lewd scene where you can stare at her tits if you have a Fetish for Breasts over 50. By Valentin Cognito, edited by Threshold.
- One of Adventure Apartments' traps (the 'bed temptation' one) was written by Valentin Cognito, edited by Threshold.
- Once the Starlight District stamp is acquired, all of Adventure Apartment's trap events can be accessed in the Labyrinth.
- A new restaurant can be unlocked through a conversation with Heather in the Capital. By Valentin Cognito, edited by Threshold.
- The Ars Delusian Fog event now has a loss scene if you hit Max Arousal during it, or if you hit 0 Spirit from it. By Threshold, edited by Valentin Cognito.
- A new event named 'Remote Room'/'Matango Den' is available in the Forest Dungeon. This event is paired with a new Ancilla task named 'Check on the matango den.', and features a skill check challenge, multiple conversations, and an extended sex scene. By Valentin Cognito, edited by Threshold.
- A new Amber scene ('Bound Suspended Pegging') is available. It requires you to have access to Amber's special services, and to have gone through at least one of the two initially available services. By Valentin Cognito, edited by Threshold.
- A new interaction with the lumiren is now available after you've talked to her alongside Amy. By Valentin Cognito, edited by Threshold.
- Iabel now has a unique default loss scene with multiple possible outcomes. By Valentin Cognito, edited by Threshold.
- Ushris now has a scene for when you lose to her while she uses you as a chair (this combat event may trigger when you fight her and are at 10 Paralysis). By Valentin Cognito, edited by Threshold.
- The Campers' 'Ask about Succubi.' talk has been updated to include information about a now named lore concept. By Valentin Cognito and Threshold.
- Two new Ancilla facts related to this update's additions have been included. By Valentin Cognito, edited by Threshold.
- Using existing face parts, the Elf now has a sleeping expression.
- The Elf now has a Sex CG, which is used in all of her loss scenes, as well as if you start fucking one in combat. Art by Applehead.
- The lumiren event now has a close-up CG that's used in her original hypnosis scene, as well as in her new scene. Art by ADOPOLICH.
- A new underwater BG has been added, and is currently used almost exclusively for the lumiren event. Art by ADOPOLICH.
- A new character with art by Kenshin187 has been added to the game, though her content is not yet substantial.
- A new character with art by Nav has been added to the game, and features multiple conversations as well as a sex scene. This is Nav's first contribution to the game.
- The following player skills can now make enemies climax if their Arousal is over the limit: Charm, Charm Wave, Cloying Mist, Lewd Bottle, Manticore Spike, Placebo Pheromone, and Sensitize.
- The Slime Parade Arcade game now gives one ticket for every 300 points you've scored, instead of 500, which should make it more rewarding compared to the much easier Impchinko game.
- The ticket payouts for Fertilia Fertilia! have been rebalanced, and for the most part doubled in order to make it more worth the time and effort.
- Ceris' Pain Sensitivity has been increased from 1 to 75; Kaia's Pain Sensitivity has been increased from 50 to 125 and her Seduction Sensitivity decreased from 150 to 125; Kyra's Pain Sensitivity has been increased from 25 to 80 and her Ass Sensitivity decreased from 200 to 150; the Lizard Girl's Pain Sensitivity has been increased from 25 to 125 and her Ass Sensitivity decreased from 200 to 150; the Minotaur's Pain Sensitivity has been increased from 25 to 125.
- The above changes were made for the sake of balance and variety. The lines of related Skill reactions have also been tweaked accordingly. By Valentin Cognito, edited by Threshold.
- Trendy Rune no longer boosts Power.
- Elf art now uses layered art for handling expressions, instead of the very old method of having variants of the entire character art for each expression. This should free up a bit of space, and will make the internal workings of the CG flow smoother.
- The following characters now use a sleep-relevant expression when afflicted with Sleep: Amy, Bubble Slime, Ceris, Elf, Imp, Manticore, Mika, Sofia, Ushris, and Venefica... though Sofia was already using hers via a combat event that triggered after falling asleep, and which has now been removed.
- Damage numbers, mentions of 'Weakness!', 'Passionate!', and other combat information is now included in the game's History log, in case players want to check that.
- Blueball-type Perks are immediately lost upon using Super Surrender.
- You can now change the player's hair color for applicable CGs (just the harpy one atm) under Options -> Player Appearance (only applies to the current save). By feltcutemightcleanlater.
- Added an Inventory button to the gridmap UI for quick access, and to better show that it's something you can use while on a gridmap like the Labyrinth's floors. By feltcutemightcleanlater.
- Added the 'Sleeping' lineTrigger tag for enemies in order to allow easy swapping into a sleeping expression when said enemy's sleep maxes out (provided they have one to use). This also allows for other events or such to be injected into combat when enemies fall asleep.
- The modding documentation included with the game files (and available online) has been revamped with a new look and improved search. The layout and contents of the documentation are otherwise mostly the same. By feltcutemightcleanlater.
- The Fashionable Succubus is now immune to Charm, even if asleep.
- Fixed Pinnacle of Relaxation not properly loading into the Perk option list when leveling.
- Mara's Boytoy is now properly called Mara's Boy Toy. This only has its own note as a heads up, since renaming Perks can have weird results. But it should be fine.
- Fixed roled CG usage still erroneously rendering the normal standing art behind the CG.
- Fixed the Distract skill prematurely ending the Harpy CG.
- Fixed targeting and info for a harpy during the CG bugging out if only 1 of them was active in the CG.
- The salarisi in Amy's event no longer play their normal fight intro due to a missing updated file.
- Two Arousal hits in Stella's Event now properly scale with the Kissing Fetish instead of the Oral Fetish.
- Fixed ChangeStatCheckDifficulty + IfPlayerHasStatusEffectWithPotencyEqualOrGreater and ChangeStatCheckDifficulty + IfPlayerHasStatusEffect not working out of combat for no reason.
- Fixed a crash that could occur if RestPlayer was used at the end of a scene.
- Fixed assorted typos and editing.
v26.9a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Fixes
- The Tech option from the Ars Delusian Fog event now actually uses Tech instead of Power.
- The menu for Amy's walk options no longer becomes available one walk before you've done them all.
- Fixed a crash that would occur if you skipped the game's intro, caused by a funky thing with the new damage UI.
- Fixed an issue where the Ren'Py text-to-speech wouldn't shut the hell up due to the new damage UI.
- May have fixed a rare crash (as well as other weirdness) related to incorrect defaults being set to certain variables that store variables for returning to scenes.
- Fixed an issue where loading a save from several versions before the UI change would have the damage UI pop up for no reason for a while.
- Fixed assorted typos and editing.
v26.9 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Content
- 'A Fashionable Encounter' event has been added to the Capital (and Labyrinth). It's more common in the Aphrodesia District, featuring a number of sex scenes, and a combat encounter. By Threshold, edited by Valentin Cognito.
- The 'Blowjob' and 'Kisses' scenes in 'A Fashionable Encounter' are by Valentin Cognito, edited by Threshold.
- Sofia's 'Ambush Her' scene (available when she falls back asleep) has been updated to current standards and to better work with her new CG. By Threshold, edited by Valentin Cognito.
- Amy's content has been considerably expanded through a new talk option, "Offer to go on a walk with her through the Caverns.", leading to many successively unlocked scenes featuring the Caverns' denizens, with multiple variants and one sex scene. By Valentin Cognito, edited by Threshold.
- Amy now has a scene for when you lose to her in the Makeout stance. By Valentin Cognito, edited by Threshold.
- Sofia's original horns art has been updated to better match their intended design. By Jiffic, with special thanks.
- Sofia now has a sex CG for her 'Ambush Her' scene. By Jiffic.
- Selena now has a close-up CG for some of her sex scenes. By Kenshin187.
- Damage, recoil, crit, and weakness information no longer appears in the text box upon hitting with or being hit by an attack. Instead, it is now displayed via pop-up numbers near the player's arousal, or over the enemy sprite.
- The reason for this change is that this information appearing in the text box was getting in the way of efficient development and proper writing of enemy combat skills, easily causing text overflow.
- Please give feedback on this if you have any, as it can likely be further improved, and I am aware it's a pretty substantial and potentially intrusive UI change.
- To help keep her in line with enemies around her level, Vili's max Arousal has been increased from 666 to 999, her Allure from 35 to 45, her Int from 20 to 25, her Tech from 10 to 15, and her Luck from 15 to 20.
- Vili's Titfuck Phantasms have had their max Arousal increased from 250 to 300.
- Goddess' Favor is no longer restored upon resting, except with the suitable Perk. Now, only sleeping or other methods of full restoration replenish it fully. On Easy, 1 Favor is regained upon resting instead.
- Strain resulting from using Energy to pass checks is now removed in increments of 50 (25 on Hard) upon resting, instead of being fully removed. Sleeping and other methods of full restoration still fully remove it.
- The Blessing of Rest Perk now also removes an extra 25 Strain on rest.
- Two new Perks (Rejuvenating Relaxation and Pinnacle of Relaxation) have been added to the level-up Perks, and are continuations of the Mindful Relaxation Willpower perk, providing added benefits when resting.
- Aiko's anger meter now goes down a bit every turn; her anger builds up slower from escape skills, Sleep, and Pinch Nipples; her anger builds up faster from other skills that make her unhappy; the thresholds for her snapping at you have been increased.
- Nara's Pain Sensitivity has been increased from 50% to 75%.
- Toxic Matango's Pain Sensitivity has been increased from 50% to 100%.
- Mika's Pain Sensitivity has been increased from 25% to 50%.
- Salarisi Pain Sensitivity has been increased from 100% to 125%.
- By popular demand, the Starlit Window event now drains an extra Spirit everytime you climax in it, up to a maximum of 5.
- The Voltlin Livewire fight now uses more fitting music.
- Added the PostOrgasmLine Text function to call post-orgasm calls such as energy draining, semen healing, and and other such enemy abilities, for the very rare instances where the game won't actually get back to doing it.
- Added the AphrodisiacPotencyBoost Perk tag for increasing the potency of the user's aphrodisiacs.
- Added the RestStrainRestored Perk tag for increasing Strain removed upon resting.
- Added the RestFavorRestored Perk tag for increasing Favor restored upon resting.
- Added the TextBoxXAdjust option to image sets for adjusting the position of the text box, in order to allow for better visibility for certain CGs.
- Added the ArousalByPercent and EnergyByPercent options to SwapLineIf.
- For requiresStatusPotency, Buffs and Debuffs now check all current stacks and combine them instead of highest/lowest individually.
- Fixed a crash involving having negative Luck.
- Fixed a smol crash that could occur sometimes when pinning a Livewire.
- Vili can no longer use her Seductive Switch Up if she or a clone are in the Anal stance with the player.
- Vili now properly gets the benefits of Semen Eater when she makes you cum from a titfuck.
- The Premium Quality and Top Shelf Perks now also properly boost Energy gains from items.
- Buff/Debuff Skills now properly display a % again when applicable to the buff/debuff.
- Player Perks added by mods now properly show up when leveling up, instead of needing to reorganize the list first.
- Fixed an issue where Perks with multiple stat requirements weren't registered by the game. This only affected mods, as no Perks in the base game have multiple stat requirements.
- Fixed the Sleep status effect on enemies messing up the logic for CG displaying.
- Removed the non-functional option to not skip unseen text, as that Ren'Py function cannot work in MGD.
- Fixed Strain not being reset properly on normal rest points.
- Fixed parts of the Player's body not appearing in Tabitha's CG when using the Silhouette setting.
- Fixed a small display issue with the pussy cut-in in Tabitha's CG.
- Gain/Loss Exp from sources like Dragon Bubble Puzzle Gum now properly state if said Exp gained or lost.
- Fixed assorted typos and editing.
Game screens!
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