Threshold
Jungle Girl
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- Sep 24, 2017
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Monster Girl Dreams is a text based BFRPG made in Ren'Py. (The BF stands for Battle Fuck.)
The game is currently in alpha and is in active development, and while primarily text based there is character art for many of the lovely ladies in game.
Erotic content contained within is primarily vanilla, M/F, femdom, and of course monster girls.
In Monster Girl Dreams you play as a male adventurer, freshly graduated from the adventuring school, Adventum!
Now you must venture across the home continent of the monster girls, Lucidia, in an attempt to get rich, or get fucked into submission trying. Also defeat the Demon Queen. Maybe.
At the start of the game you create your character and define their combat stats and weaknesses in a point buy system, and must choose at least one fetish for the monster girls to exploit with their temptations.
Gameplay functions similar to many standard turn based rpg games, but you utilize numerous sex techniques to defeat your female opponents, all while not trying to give into the enticing pleasures they offer.
Monster girls will have an array of status effects and temptations to throw at you, as well as the ability to put you into multiple sexual stances. They will probably also use their numbers to pin you down and fuck you silly!
But you'll be able to get the edge of your opposition by leveling up and choosing perks to help define your play style as well as equipping various items to boost your sexual powers even further, or to help make up for a weakness.
Or you could just say screw that, running forward without any planning, and get ravished into unconsciousness by the lewd monster girls.
You can also spend time getting immersed in the games whimsical setting and (usually) upbeat tone as you get to know some of the monster girls.
They might even hold your hand instead of trying to fuck you silly.
Feedback on what people think of its current state would be appreciated.
And please let me know if you find bugs.
Or typos. Which I'm sure there is.
I have the intent to allow the game to be relatively easy to mod. Which will allow people to make their own enemies, skills and items. Basically everything. Including adding images to enemies and scenes.
Good luck if you decide to try modding it! There's a guide in the game's download for those interested.
v28a change log
v28a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
QoL
v28 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
Content
v27.4 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
Content
v27.3b change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
Fixes
v27.3a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
Fixes
v27.3 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
Content
v27.2a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
Balancing
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
QoL
- Correctly ordering one of Club Mirage's drink combos now gets you a Key Item to act as a reminder of your prize. Additionally, Opal now mentions that guessing more combos won't get you extra stuff. By Valentin Cognito, edited by Threshold.
- Tweaked the wording of Club Mirage's posters to make the related challenge clearer. By Valentin Cognito, edited by Threshold.
- When you're in the Capital after Midnight and time passes, any status effects from Club Mirage (such as Tipsy) will tick down even if the day technically no longer progresses.
- Fixed Jennifer's 'Fired Up!' Skill being resistable by the player, leading to a message that shouldn't appear.
- Fixed passing the hidden 30 Willpower check when searching the staff room in Club Mirage booting you to Town.
- Jennifer can now lose Spirit and lose the fight to Demon Layer hits.
- Running away from the Livewires in the Capital's alleyways will now progress time at the rate of the alleyway movement, instead of not progressing time at all.
- Losing to Kaia and getting snagged back to her home will no longer leave the screen blacked out.
- Nightmare Mode Ushris now properly interacts with the Sleep status effect.
- Fixed Skill Additions in mods exploding the game if they didn't have the recently added keys, which are now optional and won't break things if the mod doesn't have them.
- Assorted typo and editing fixes.
v28 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
Content
- The location of the Aphrodesia District Stamp, Club Mirage, has been added to the Aphrodesia District, featuring multiple new events and a new boss fight. By Threshold, edited by Valentin Cognito.
- A new doll scene named 'Full lower body oral.' is available as part of Malicia's 'Gentler options.' menu. Accessing it requires having been through the 'Oversized oral play.' scene first. By Valentin Cognito, edited by Threshold.
- A new NPC who is part of Club Mirage has art by Applehead.
- Ceris' wall press CG now has a version with her shorts off. Most notably, this means she will no longer be wearing them during her shower scene. By Elakan.
- The Oni Twins' arena in the Will-Power Temple now has a unique background. Art by DOPPEL.
- Once you've been granted audience by Malicia, you can now take a shortcut from the entrance of Adventure Apartments directly to her room's entrance (and back).
- All of the Hellhound sisters' Labyrinth trap events now have their own music instead of continuing to play the current music.
- Sparring with Ancilla no longer sends you back to Church on loss, and instead leads to a short wakeup scene in Ancilla's bedroom. By Threshold, edited by Valentin Cognito.
- When talking to Ceris 'About you nursing me in combat...', the text to ask her not to has been slightly revised, and a new option ('I love it so much.♥') has been added. By Threshold, edited by Valentin Cognito.
- The Frog Rune now gives -1 to Willpower, so its stats are more in line with comparable runes such as the Bull or Cat ones.
- Lowered the base damage of Ninja Art: Endless Depths from 150 to 100.
- Shizu has new Breasts Skills for when she and her two clones have you in the related stance: Ninja Art: Triple Abyss and Ninja Art: Abyssal Maelstrom.
- Ero gains in Nightmare Mode from defeating enemies have been lowered by about 10%. However, due to a bug with the scaling of Ero gains in Nightmare Mode being now fixed (see 'Fixes' below), you'll still be making substantially more Eros than before.
- In Nightmare Mode, generic enemies now give less Experience and Eros compared to unique enemies.
- For the sake of reducing Melody and Cadence's oppressive damage-dealing and toning down their overly strong buffing, the following changes have been made to their abilities: removed the Arcane Expert Perk for both of them; lowered the buffs of Celerity Cadence and Moxie Melody from 40 to 30; lowered the base Willpower reduction of the 'Music-Melted' status effects by 4 or 5, depending on the Skill.
- The following keys now all work as part of Skill additions: requiresPerk, requiresOnePerk, unusableIfPerk, requiresPerkSelf, requiresOnePerkSelf, unusableIfPerkSelf.
- Added 'XAdjust' for 'GoToMap' initialization. By feltcutemightcleanlater.
- Added 'SetMapYOffset' and 'SetMapXOffset'. See the modding documentation for more details. By feltcutemightcleanlater.
- Fixed Cock Ring of Satisfaction adding an unnecessary extra display line in the Inventory when you had more than one.
- Ninja Suit and Ninja Suit Deluxe now properly increase your chance to get critted by enemy attacks instead of decreasing it.
- Fixed the Manticore not having proper file paths for 2 of her backup expressions.
- The 'Teleport Free!' option in the Sleeping Manticore event now properly costs 50 Energy, just like the Skill.
- Fixed an issue where Energy Drainer and similar Perks were not triggering properly.
- Buying lots of candy from Venefica up to the point that she gets concerned about it will no longer be kept from triggering by you having previously gone through the sampler course, and is no longer infinitely repeatable.
- Shizu can now use her three-person Breasts Skill again.
- Fixed Eros recalculation from RecalculateMonsterExpDrop not functioning properly in Nightmare Mode and giving way less Eros than it should have.
- Fixed the player being given the option to remove Kotone's hypnosis even after they no longer have it.
- Fixed an issue where Melody and Cadence's combat intro line wasn't playing.
- DamagePlayerFromMonster will now always display damage numbers and related information, both in and out of combat, and will no longer incorrectly display said damage on the enemy instead of the player.
- Assorted typo-fixing and editing.
v27.4 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
Content
- You can now trade specific rare items with Malicia to get unique items in exchange. If the option isn't there, ask her about her collection, which should make the "Relic Trading?" menu option appear. By Threshold, edited by Valentin Cognito.
- Once you have partaken of consensual doll play with Malicia at least once, you can ask her to be more gentle, which will open two new scenes, as well as several non-erotic doll play scenes. By Valentin Cognito, edited by Threshold.
- Relria now offers a new service costing 2 Levels. By Valentin Cognito, edited by Threshold.
- Added a new event that can rarely occur when traveling between districts of the Capital at night. Can also be added during Labyrinth exploration via the 'A Perfectly Normal Walk' event. By Threshold, edited by Valentin Cognito.
- The Minoni-centric mini-quest initiated back in 27.1 now has a Part 2, featuring a new scene with Minoni and an exclusive new Perk. By Valentin Cognito, edited by Threshold.
- Completing the aforementioned Part 2 will also unlock two new scenes with a kunoichi trainee. By Threshold, edited by Valentin Cognito.
- The Harpy Tengus have a new combat event they can use when you're at highish Trance stacks and in no stances. It was added both to make in-combat use of their new CG and to make their fight a bit more different from the normal harpies'. By Threshold, edited by Valentin Cognito.
- You can now unlock sparring with Level 10 Perpetua at her house if you have a high enough relationship with her, or if your level is somehow 10 or less. By Threshold, edited by Valentin Cognito.
- Once the above sparring has been unlocked, Perpetua can be fought as part of Labyrinth exploration via the "A Cherrylicious Encounter" event. By Threshold, edited by Valentin Cognito
- Perpetua now actually has lines for when the player orgasms when in the facesitting stance, something she apparently didn't have before. By Threshold, edited by Valentin Cognito.
- The Toxic Matango now has a CG, which is used both in her fight and in her loss scene. Art by Applehead.
- The Harpy Tengus now have a CG they use in their new combat event, as well as in the already existing loss scene which triggers when you lose to two of them. Art by Houpo.
- The Guild hall now has its own background. Art by DOPPEL.
- Added a Level Drain vfx popup when a Level gets drained from the player by the DrainLevel function.
- Added a 'Look for trouble.' option in the Starlight and Aphrodesia Districts, for when you're intentionally trying to get an encounter.
- The orjson Python package is now used on supported systems, providing a minor improvement to game startup time. By feltcutemightcleanlater.
- Fixed a missing background call in the Matango Ambush Event during Labyrinth Exploration.
- Heather's Bed Temptation Event is now available during Labyrinth Exploration.
- Beris can now actually use Blue Blaze Impulse Drive in a penetration stance.
- Fixed another niche case of the game not updating stuff properly for some people.
- Text skip speed is now 0.5 ms slower, which should prevent weird issues in combat.
- Using Analyze no longer triggers counterattacks from OffenceCounter events such as Ancilla's 'bone-chilling glare'.
- Fixed counterattacks that use certain functions not reverting to the correct attacker and defender targets.
- The Bed-Chan and Aiko scenes now have more consistent post-scene music changes.
- Fixed escaping Shizu's Anal stance leaving her CG on display.
- Assorted typo-fixing and editing.
v27.3b change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
Fixes
- Relria will no longer forget that you've had a massage and block you from getting her two other services when you leave and come back.
- Fixed a crash in the fishing minigame caused by the renpy version update.
- Fixed two of the manticore's CGs expressions being broken.
- May have fixed a crash related to vfx when loading a save in certain circumstances.
- Using items outside of combat while afflicted by paralysis now uses energy.
- Fixed potential for past level up data getting scrambled if weird things happened with updating saves between versions. By NobodyWhoBlinds.
- Fixed people with weird version numbers getting missed by the save updating.
- Assorted typo-fixing and editing.
v27.3a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
Fixes
- Fixed android/mobile version not applying the gui changes they're supposed to, and leading to very janked ui elements.
- Fixed an issue with some saves not updating properly leading to crashes when level drained.
- Fixed an broken image call in Melody Cadence content.
v27.3 change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
Content
- A new character and her level drain massage parlor have been added to the Aphrodesia District, featuring multiple conversations and lewd scenes. This character can initially only be encountered at random, but can be visited intentionally after the first encounter. By Threshold, edited by Valentin Cognito.
- The Manticore now has a tail pussy CG used in her fight, as well as in a few of her other scenes. Art by Applehead.
- Kotone's chamber now has its own BG instead of a placeholder. Art by DOPPEL.
- The Labyrinth now has its own BG with 5 different variations depending on the floor. Art by Elakan.
- The new character's art is by Otani.
- Updated to the newest version of Renpy (8.5) after multiple background code updates across MGD releases, resulting in roughly 30% better performance, notably in relation to game startup, menu bubbles, and Labyrinth traversal. Ported by feltcutemightcleanlater.
- The names of Kaia's expression files now properly match the names of her expressions in her monster file, which should make things a little easier for everyone to parse.
- [RecoverAmount] is now called instead of [FinalDamage] when showing the amount of Arousal removed from an enemy by the "SemenHeal" function, or the Energy drained from the player by the "EnergyDrain" function.
- The DrainLevel function now exists. By Threshold, with special thanks to NobodyWhoBlinds for streamlining it and helping make sure it won't explode peoples' characters, as well as to feltcutemightcleanlater for benchmarking it.
- The Skill keys requiresPerk and requiresPerkSelf will now take into account whether there are multiples of a Perk, in case this is required for the Skill at hand to be used. e.g. ['Swift', 'Swift'].
- Willpower damage reduction now actually works the way I intended it to in the last patch, and can also no longer crash the game if you manage to reach exactly -100 Willpower.
- The loss scene with 2 Harpy Tengus and the one with 2 Harpies should now play properly again.
- Fixed a broken image call which could occur during Shizu's fight if you didn't know her name.
- Kaia's tail pussy orgasm line no longer displays an extra standalone line to tell you how much Spirit you lost.
- Fixed the EmptySpiritCounter function not working properly.
- Trisha and Kaia no longer incorrectly display damage numbers when healing or draining Energy from the player.
- HitPlayerWith and HitMonsterWith functions should now always display damage dealt on the correct character.
- If Vili teleports out of a Restraint while in her titfucking CG, the CG will now no longer erroneously persist.
- Venefica can no longer use Umbral Caress while in the Nursing stance.
- Two of the stat checks to resist Venefica's curse now properly use Willpower instead of Intelligence.
- Kotone should no longer leave you at 0 Spirit after some of her scenes.
- Assorted typo-fixing and editing.
v27.2a change log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder (unless it's patch data) to avoid weird issues. Saves are kept in a separate location, so they're safe.
Balancing
- Updated the Willpower damage reduction equation. It now gives a bit more damage reduction at higher Willpower, while also scaling up faster at negative values, but capping at -100 Willpower (x3.33333 damage), in order to avoid numbers possibly overflowing into oblivion and making the player immune to damage.
- Redid the 'first come, first served' scene pick-up method in order to account for modding additions. Now, whenever a mod has a victory/loss scene with the same stance requirement as a base game scene, the game will pick randomly from among the available scenes.
- The Melody/Cadence Skill for swapping from Face Sitting to Sex when neither of them are riding the player can now actually be used, meaning they will no longer be stuck Face Sitting you once their partner is defeated.
- The Willpower debuffs caused by Melody/Cadence and other similar fights can no longer overflow, which could cause them to do only 1 damage on hit.
- The descriptions of Fragrance Rune's effects are now all consistent with each other, as well as with the rune's actual effects.
- The name of Spectra Jelly's buff effect is no longer improperly labeled as Veloci Jelly, which also prevented players from using both Jellies at the same time.
- Succubus Juice's buff effect is no longer improperly labeled as Drowsy Dreamer, which also prevented players from using both items at the same time.
- The Mimic will now use her other loss scenes and not default to her stanceless loss scene.
- Assorted typo-fixing and editing.
Game screens!
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