So after some rest and a brain reset, I was able to figure out a decent way to find what content was altered in the action script files that was NOT picked up by the parser.
1.) Do a Deconstruct operation on the stock Japanese Nano game. (Tengux Parser)
2.) Do a bulk search and replace on the Stock Japanese temp AS files to fix the 小悪魔からは逃げられない_fla to 小悪魔_fla issue. (PowerGrep)
3.) Do a Deconstruct operation on the Icevail plus Machine Translation Nano game. (Tengux Parser)
4.) Upload The Stock Japanese CSV file a Google Sheet (Google Sheets)
5.) Do a search and replace on column B of the Stock Japanese Google Sheet to fix the 小悪魔からは逃げられない_fla to 小悪魔_fla issue in the Google Sheet. (Google Sheets)
6.) Download the now Icevail compatible Stock Japanese CSV (Google Sheets)
7.) Do a Recompile operation of the Icevail + Machine Translation of Nano using the Icevail compatible Stock Japanese CSV (Tengux Parser)
8.) Do a Deconstruct operation of the just created Icevail + Machine Translation overwritten by stock Japanese. (Tengux Parser)
9.) Do a compare operation Between the temporary_jskparser folder from Icevail compatible Stock Japanese, and the temparary_jskparser folder from Icevail + Machine Translation overwritten by stock Japanese. (Beyond Compare 4 or equivalent)
10.) Browse results to find both formatting errors as well as translation entries that Icevail made manually to the AS files that were outside of the Parser's scope.
Here are the temp AS folders if you'd like to skip steps 1-8.
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So far I have found some entries that suggest that there WAS a silent update on DLSsite. Icevail's translation is using the newer DLsite version.
The highlighted text translates to Click Lick Nipple. It is missing from the Stock Japanese version.
Edit 1) Curiosity got the better of me and I downloaded a fresh copy of Nano. I compared the fresh Japanese version vs the Japanese copy stored on MEGA. They are the same. Even though Icevail's copy has more entries than the Japanese one…