I couldn't figure out how to get shotgun ammo. Its a shame since I was trying to make a ranged character and the shotgun damage was promising. I had 5 int and couldn't craft anything that wasn't in the consumables menu. Is there a trick to shotgun ammo I didn't know about?
Shotgun ammo can be found in the office, top floor. Ammo crafting is on my todo list before I expand the game's map any further, along with scrapping and selling. The crafting menu, however, -was- broken; it's now been fixed as of around 11 or so hours ago. My apologies, I'd forgotten to link everything up. (though, even so, ammo crafting is currently unavailable.)
Moving on, I think the game would benefit from a bit more description of the different races, especially in character creation. There are a lot of things I didn't know. How do refurbs feel pleasure or human emotions? How common is it for Whorc's to be herms? I understand very little about any races besides humans, hybrids and whorcs even after reading the race descriptions during character creation.
Having read this, I agree. I think I'll spruce up each race's introduction a little, and make things less insinuatory and more clear.
Other than that, I quite enjoyed the game. It has lots of elements of games I like, Corruption of champions, Lust Doll, Fallout. Its all a very interesting world. The combat system is good, thank god there is a way to increase the frequency that your attacks hit. Its so annoying when that isn't an option.
Thank you! I'm glad that you find the world interesting, especially given that I've barely put any world building into the content available yet. And yes, early Fallout's definitely a huge inspiration for the game.
The characters and NPCs are interesting and memorable and have fun and sexy encounters. The crafting and currency system is interesting. Money and resources felt a bit plentiful with the high payout that jobs had. But it was hard to track things like hunger and needing sleep so it didn't matter that I was swimming in canned food.
I need to make hunger a tad clearer, I think. Sleep isn't required; but it's the best way to recover HP.
A few more problems I had were bugs, there were a few. The main one I can think of was Zero asking if I wanted to remove the cock that Nina gave the character every single time I visited Zero's shop. The map is pretty easy to navigate, but it would be nice if multi-story buildings had interesting things that aren't just on the top and bottom floors.
Yes, Zero doing her best impression of a cock-hating door to door salesman has been fixed as well, I think. Again, sorry. And I concur with the multi-story buildings; future ones will be more varied, I plan, also with more directions than just up and down. Think of these as... introductions? Heh.
I also noticed there wasn't really a virginity mechanic which was probably good. It made losing fights to see the post-fight action a bit easier. I also think the player character descriptions could use a bit more descriptiveness. Especially if there are going to be lots of transformations or difference in body sizes.
Lack of virginity mechanic is a lack of interest on my part, and a lack of willingness to implement it. And agreed on the descriptions; they will be overhauled using a system from an older game I worked on, I just need to port some stuff over.
Overall I really liked the game. It was fun to play, level up, and explore. I certainly look forward to the next content release.
I'm glad you enjoyed it! Thank you for your time and for your feedback.