Re: The Works of Toonpimp
Yeah yeah, late to the party as usual, but I think ya'll get the idea.
ANYWAYS. On to reviewing.
As it's been said, this game is looking decent, with the typical bugs you'd expect to find in a
Beta test level.
It looks like there's a counter to tell you how much it's going to hurt you when you finally break free from a 'grab', but it doesn't actually do anything right now except for sit at zero.
The zoom is nice, but the 'escape' bar only showed up every once in a while for me. Also, I realize the counter was put there to compensate for the health bar disappearing, but I'd prefer to be able to see my health dwindle rather than rely on a counter.
I like how the slime alternates it's animation; I don't like how 'random' it seems the croc's animation is. It needs to be so that if you get grabbed from behind, you get one, if you get grabbed from the front, it's the other; currently, it seems the animation for him is based on a percent chance.
I don't remember him doing it in the past, but I think TP should have some sort of 'finish' animation, like if you go for too long without escaping, or when they get your health to zero; and in the former's case, once they 'finish', they do twice the damage of a normal 'hit', i.e., if each 'hit' does 5 damage, the finish would do 10. Also once they finish, they should let go.