A view from the front in the early morning. The "goods out" bay and the factory office can be seen on the right of the building. I'm not sure why a cactus factory would need smokestacks, but why not.
Entering through the main entrance and reception. Handling product without appropriate protection proved lethal to more than one stray animal wandering onto the site during design testing and construction.
The view from the ground floor looking across the central collection channel.
The rear of the factory, showing the furnace shack at the back. Here excess product is burned for no apparent reason.
The site managers office. A ladder behind the desk takes us down to...
The main collection area and goods out bay. Here product can be seen floating down the delivery chute, where it is packed into boxes and stored away whilst I try to figure out what anyone would want with so much cactus.
In timed testing this 4 cell factory could produce roughly 12 cactus per minute. I believe with a slight modification to the "harvesting poles" I could improve it's current efficiency by about 38%, and with a larger redesign of the walkways I could reduce wasted product falling outside the collection pool.
Spare collection, it is completely automated and self sustaining. It eliminates the need for a harvesting workforce, and the dangers of such work, saving food supplies for deep miners and those fighting monsters.
I am a cactus mogul.
