Re: ULMF Minecraft Server (Address can be found on first post)
Okay, a few clarifications. First, I said in my post that I will NOT be having it so you lose money for doing work outside your job. Also, that placing a block you get money/exp for harvesting will deduct the money/exp you would have gotten from harvesting it. This does mean that, if you're a woodcutter, and someone gives you logs, you will lose money/exp if you place them, but that's unfixable really, and shouldn't be a huge effect anyway.
For the Health Regeneration... I didn't know there was a problem with it. What exactly happens? For me with a power level of just over 10k, I regenerate health at a fairly quick pace, but I'm by no means invincible.
For the town, I was planning on letting the community figure things out, so I'll keep at an arm's length from it. There's a mod called Towny that sets up town limits and populations and such, but I don't think that would exactly help.
On the topic of mods, I really, really don't want to use modloader for anything. When I was first looking through mods, I tried modloader and just found it impossible to get to work and the creator is a douche. Besides, everyone who joins would need the same mods the server is running and some people I know just don't want to either A) go through that effort or B) want to alter their .jar file.
Those job classes look pretty good though I would've put stone mining on the Miner class and maybe add clay digging onto Excavator even though I've only found a few veins of clay.
Stone I put on the Excavator because, if you're clearing a large area, you'll need to clear stone as well as sand and dirt. Miners would, yes, have to move stone as well, but their focus is on ores. It is possible to set up two different jobs to have the same block at different rates though, so I might do that with Miners getting a smaller bonus from mining stone than Excavators do. Also, this seems like a good time to talk about clay.
Last I remember reading, Clay only spawns currently where the chunk's X and Y coordinates (or maybe X and Z... I don't remember) are the same. This makes finding natural clay very very hard. What I've done is put a plugin on that allows you to turn gravel into clay. This is how I made my clay balls. What you have to do is thus:
First, you need a brick block. Put the gravel on top of it. Then run water over or into (I don't know about running water into it, I always run it over the gravel) the gravel and it will turn to clay. Shut off the water and harvest away. Because this basically equates gravel to clay with some clever engineering (see the floodgate room in my old house or the big brick-floored room in my new one. You can get to it with a teleporter with four clay blocks or four brick blocks), if I do give a bonus for harvesting clay, it'll be the same as gravel. Brick won't get any bonus as it has to be manufactured first.
Also, since obsidian can be farmed (very difficultly), I won't give any job a bonus for mining it.
Oh, also, it seems like people don't want mcMMO reset. Understandable. It won't be reset.