Re: ULMF Minecraft Server (Address can be found on first post)
Hey, anyone remember that Balkon Weapon Mod I posted up?
Well it seems he's added a bukkit version in the downloads area:
You must be registered to see the links
In case you are curious what this is, it's a selection of weaponry that fits the 'gunpowder age' feel of minecraft, adding:
Spear- Less damage then sword, small knockback, throwable and retrievable.
Halbreed- More damage then a sword, has a large knockback
Knife- Less damage and durability then a sword, but can be made in a 2x2 craftgrid and small knockback. Also can be thrown
Battle Axe- Huge knockback and a lotta damage. Also damages blocks stronger then a sword for fort-raiding adventures.
Warhammer- Same basic stats as the Battleaxe, but even greater brickbusting power
Note: All golden melee weapons do greater knockback then more combat-ready metals.
Javelin- Spears made with Flint and stackable to a degree. Does more damage then arrows but has a larger dropoff and deviation.
Musket- A multipart blackpowder firearm. Must have it's barrel and stock crafted, then the parts put together. Can also have a bayonette, but it's durability is used via melee at that point. The musket is pretty much a superpowered sniper, able to kill hostile mobs in a couple shots. However, it's a durability item and will eventually break. Requires a slight reload time.
Crossbow- Can be seen as a bow upgrade, firing iron Crossbow Bolts further and with a small deviation. Sneaking will decrease the weapon's deviation further. However it requires a reload time.
Blowgun- A biorganic weapon, the Blowgun doesn't do much direct damage, but instead uses blowgun darts made with cactai to poison the target. Hitting more darts into the mob essentially stacks the effect, making it harder for the mob to heal itself. Requires a slight reload time.
Throwable Dynamite- Carryable, weaker TNT. Activating the weapon will cause it's fuse to burn for several seconds before it goes out. Thus, you can cook it for a closerange explosion or let it fly shortly after the fuse is lit for further throws.
Flail- Flails are a mix of range and melee weapon, and are more or less a weaponized Fishing rod. Attacking with it will send the ball flying forward, flinging back if it hits a mob or goes to the end of it's pull. If it gets stuck in a block, a right click will retrieve it.
Fire Rod- A torch on a pole that works like the Flint and Steel but only works on mobs. Easy way to make cooked porkchop without needing it to burn up the forest. One-use but made of relatively cheap materials.
Obvious downside to this pack is it's not intergrated to MCMmo, but I figured it'd be a nice thing to have around until 1.8 shows up :3