Re: What made you feel giddy today?
you will eventualy come to learn, newbie, that all players are the bane of DMs. for every intricately layed plan and carefull scheme they will return you with abstract thinking and insane reasoning.
The players will always do something you didn't account for, think of, or otherwise predict.
Was updating my Geist soundtrack post, and therefore, read through conversations on my Geist game.
ST: Copper?
Me: Yeah?
ST: Could you stop upsetting the balance of power in my game by giving ANGELS to the Hunters?
Me: But I was only trying to help...
Or, more recently:
ST: Soooo, there's been a change of plans.
Me: Yeah?
ST: Yeah. So, you know how X. is Kale's long lost brother, right? So, since you stole their angel, they needed a substitute and since X. pissed off the Sabbat pack leader...
Me: Shit.
ST: Gets better. Gary and Jen's characters were there. And Gary video taped it. And then they decided to go show Kale.
Me: Ah, fuck. We're not going to be *capturing* the vampire anymore, are we?
ST: So, four in the morning, Steph's phone rings...
Check about a page or so back, or my post from about two weeks ago, at any rate, for the outcome to that. Not to mention plenty of times when my players have latched on to NPCs that I haven't though were going to be important and wind up being intigral parts of their plot or vice-versa, when they just don't get along with the NPC I want them to. Suppose it's a bit of a challenge, making the game work even when your players throw you for a loop, but yeah, it can get annoying at times. Could be why I rarely plan anything ahead.