Re: Multiplayer Gaming
First and foremost, track record for not giving into temptation means bugger all once they do. You've never heard a legal defence of "Sure, but look at how many years he wasn't violently murdering people."
Secondly, my contempt from TF2 actually started before this crap, when I just plain got bored of the game. If I'd found a competitive team, it probably would have been different, but I got bored of normal pubs, and my regular server (filled with both awesome mic chatter and above average skill players) was also starting to get dull.
Why? Well, I have 2 main classes. Medic, and Sniper. Medic is not really fun in pubs. It's alright when you've got some good players around who know how to look after you and work with you, but more often than not you don't, and you get people who move places that drags you into danger, not listen when you say someone's behind, or, at worst, sticky jump to get out of danger, leaving you alone and screwed and thinking "We could have gotten out of this"
Sniper, I just got sick of relearning. Every time I stopped playing for a month, I had to get my practice back up and regain my aim. It's hard work, and I found I needed basically constant practice to stay at the level of game that was needed where I played. In the end, I got tired of that.
As far as items and crap go, I just liked it better when there was a set of normal, and unlock-able by achievements gear for each class. With each new crap coming in, not only are your odds of getting something reduced, but does all this junk actually add anything to the game? The crates are just pure rage, and that kinda thing always pisses me off. I also just plain don't like giving people the ability to buy things to get an advantage, even if the advantage is simply "Not having to earn them".
As far as L4D2, I'm pretty sure the rage around that was not because "omg sequel too soon" so much as "Omg, paid sequel containing the content they said they'd be adding to the one I already bought." At least, that was my understanding, as I have neither game, it really doesn't mean much to me.
But hey, I'm glad a single line in my post about a new game derailed the entire discussion into an "OMG LEAVE VALVE ALONE" argument.
I mostly play Support in MNC. I have all the healy power of the medic and all the dispentry gun power of the engineer. Plus I can push the fight forwards and go on the offensive via the use of shotgun, decent HP total (not amazing, but much tougher than the sniper) and airstrikes; delicious airstrikes. My only :| is that you don't get assists for healing people when they make kills in it, making it less fulfilling to just heal people. (Although it does give you cash. Tiny, tiny amounts of cash...)
Spend most of my time healing turrets. Turrets don't run into danger and get me killed. Might heal someone during a push. Might not.