Party recruitment guide:
here
Achievement (points for NG+):
Here
Walkthru, start
here
End Game Preparation & Rune/Skill Setup
here
End Game Bosses
Do make use of your best XP up item (
) for these bosses.
You can get the lv11 from our red hair merchant friend in the abandoned village, after defeating the boss there.
The lv8-10 can be bought from him in 5th village.
Equipment consideration:
- We already covered skill and rotation in the previous section.
- If you do not have the recommended runes (e.g. we have not beat the golem yet), you the tier 4 from 5th village to substitute.
- The dagger (that you can equip in your 5 support equipment slots) can give pierce skills. These is no TP instant attack on 5turn CD, and acts as nice bonus damage
- Equip one heavy armor to help you survive the turn
- Check out equipment with a star in front of them.
- The one from the floating island boss gives 3% HP regen and 10% crit.
- Some wands have healing magic... but personally I prefer offense. Turn spent healing means you are not doing damage. Just rely on your HP regen recovery equipment (your regen stat stacks on top of it, so you heal a lot more than 3%)
- As you start beating down these bosses, you will get equipment with crit. Stacking to 100%+ crit is a very good thing.
- The skill stat (the very last one) is also important, try to have it at or higher than the boss you are fighting so you are not taking additional damage.
Time for us to take down the Big 5!
Demonic Tumor
- Located in the cave just NW of 5th Village.
- The good news is, he does not attack you and drop a very nice weapon
- Bad news is, you only have 5 turns. But this serves as a good damage check
- Using the XP up and dark buff leaves us with 3 turns, but that should be plenty.
Ancient Beast:
- Drops the best heavy armor in game
- Has 2 forms, the stats you see are his 2nd form (he transforms at half HP)
- If you can kill Demonic Tumor, you can kill him before he has a chance to attack in 2nd form
- He is hiding on an island in the SE side of the World Map:
Golem
- He is hidden in the basement of tower of trial (check northwest basement, there is a hidden stairs in SE corner).
- This senile old fossil won't attack you unless it takes damage
- Buff up and let him have it
- The blue gem is the rune core and part of the secret key quest chain in 5th village (to unlock tier 5 runes), which makes for a big upgrade and also dig a big hole in your wallet
- I have no clue if those other 2 gems does anything quest wise, but the first well sell for 1M+ and 2nd one for 11M+
- If you have trouble with him, try killing ancient one first
Ancient One
- He is hiding in the mines north of 2nd village
- Teleport to the end (assuming you clear the baby golem in the middle of the dungeon, go south 1 map, then NE. Look for a semi hidden stairs.
- He does magic damage, so a bit harder to mitigate. But if you smack him down in 2 or 3 turns, it's no biggy.
- The king sword that he drops is a very nice stat stick for your support slot...
- He also drops the Tier 5 Dark Emperor Rune
Omega
- You can find him on the floating island. He is hiding in plain sight, standing in front of the dungeon. Talk to him a few times until he gives you the option to rekt him
- The orb he drops is probably the best support equipment you can get. I've been stacking multiple copies of it in NG+
Once you down Omega, it's time to challenge the demon king.
If this is your first time and did not get all 7 companions, I recommend the defeat end for the extra CG and unlock your bad ass demon king form (sprite visual) in the NG room.
If you do plan to fight him:
Demon King
Now here is a boss that lives up to his name.
Preparation:
- It would be a good idea to have at least a few million HP, so level up. He is still pretty hard even at lv50K. That and he gets pissed off at <50% health. He also cast some nasty debuff to reduce your HP, attack, defence at the start of the fight
- Make sure you have the hero's inheritance, otherwise your companions are useless. Buff up and then use it on your first turn
- Having your companions are important. They give you all kind of nice buffs and does a lot of damage.
- Dark magic are sealed in this fight, so switch out your Dark Emperor Rune for the Sea Emperor Rune.
This gives you a regen spell:
(use this on CD) and 3 instant heal spells for emergency.
- Swap in Earth Emperor Rune to replace the Wind Emperor Rune. Gaia's protection (very last skill) reduce damage taken by 40%.
- In NG+, if you picked up the awakening ability
, you get 2 extra rune slots from pulling the mana sword out of the volcano, for a total of 7 rune slots.
- Do equip the armor from the ancient beast and the shield from omega. Make use of the shield skill against brown face attacks as needed (when he is below 50% HP)
- The other shield skill you learn from knight reduces 20% damage. So use it on CD during phase 2.
- Use pummel to interrupt the blue fist skills
- As this will be a long drawn out fight, your main source of TP is from normal attack. Multi-hit helps alot.
- Aside from instant TP attacks, don't use other TP attacks that consumes a turn to conserve your TP. Keep a reserve of 200TP for emergency heal/interrupt. If when you can afford it, use the 80TP single turn CD skill + whatever else you can afford (prioritize multi-cd turn ones). Fire and wind has some cost efficient attacks.
- When he is about ready to die, pop your 600TP recovery and let him have it.