Angmir
Cthulhu
- Joined
- Nov 22, 2014
- Messages
- 349
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Re: Ayame's Adventure - Public Demo Release
Well about this scene in particular I just mean they made it realy bad made with little effort to it.
There is a bit more to it than you sugest. But sure if you have all the framework for the game mechanics and trigers done and organised, adding events like that shouldnt be more than an hours of work - assuming you have art, text, voices, etc ready.
But that ideal anyway.
I just wanted to point out how riddiculouslty under-inspiring that scene was. It had so little effort behind it.
Less than other scenes with far less significance.
But I am far to critising entire project - it is fairly good looking game so far, or it has potencial to be.
Thats why I would hate to see it spiral downwards.
Exactly, these scenes they claim take ages really is something easy and simple to do in Rpg Maker in a matter of a handful of minutes, most people who are experienced in maker would know that, when I mentioned I could do something just as quick, it wouldn't take me no more than 30 minutes to set up that sort of scene and probably add a ton more dialogue but when I mention that they go and shout negative things back at me stating it takes a long time to set up events and scenes, when in fact, once you got pictures that you want to use and planned out how it goes down, really does not take long to set up, the years its take, they should have a huge amount of content, not just small and simple things to show off in a demo.
It's quite simple: Set up dialogue and set routes for characters involved in the event, adding a little movements and then show the pictures at the time needed, once everything is finished, end the event and move the player to the desired location, it's really not time consuming.
Well about this scene in particular I just mean they made it realy bad made with little effort to it.
There is a bit more to it than you sugest. But sure if you have all the framework for the game mechanics and trigers done and organised, adding events like that shouldnt be more than an hours of work - assuming you have art, text, voices, etc ready.
But that ideal anyway.
I just wanted to point out how riddiculouslty under-inspiring that scene was. It had so little effort behind it.
Less than other scenes with far less significance.
But I am far to critising entire project - it is fairly good looking game so far, or it has potencial to be.
Thats why I would hate to see it spiral downwards.
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