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Re: Lurker Wars 2 Discussion Thread
Hunh... crazy shit. No we don't have that, we just use regular IVs.
Hunh... crazy shit. No we don't have that, we just use regular IVs.
Must be new or something cause I never heard of it. Combat lifesavers just carried normal IV's when I was in. Personally I think I would rather just die then get that.
Good story so far, I especially like how you had Darkfire show up and pass the torch so to speak. Though the ripping of the jaw by Nunu seems a little weird I think she'd more just belittle him in an amusing way till he died from embarrasment, but this works too.
Though the ripping of the jaw by Nunu seems a little weird I think she'd more just belittle him in an amusing way till he died from embarrassment, but this works too.
Sorry Host, the second story is indeed starting in the new forum,
I don't know why you want to be a villain Host... but okay.
Yeah... but I don't really mind. Host is rather a butt-monkey character, and plaything for the universe a large portion of the time, anyway. (Though I've no idea what that's supposed to say about my self image...)you do realize that being a villan, you will probably end up dead you troll baiter
Is Host being dead a bad thing?
Okay. Now for that epic post I promised you.
The first few reasons for wanting to be a villain are from a purely narrative standpoint. The first Lurker Wars only had Supermeme and supersonic, and, to use an analogue to Star Wars, this was effectively like having the Emperor but no Darth Vader. It had it's behind-the-scenes big bad, but no lesser commander for exposition and the like... FORUM'S STORY NEEDS(needed) VILLAINS BADLY.
The second reason is because the Lurkers - and I don't mean the Ex Lurkers but the true Lurkers - have never had any friendly viewpoints given to them. There has not been a single Lurker character that has had any redeeming qualities, without immediately defecting to the Members. It was at a point where there seemed to be no reason for their actions, they were just destroying things "because they're evil". Adding in what is effectively the closest thing this story has to a 'Player Character' to the bad guys' side will, hopefully, give them some much-needed reasoning and justification - because despite how they were acting, they are supposed to be human, and humans don't tend do things without justification... let alone a whole army's worth of humans simultaneously.
.. It was at a point where there seemed to be no reason for their actions, they were just destroying things "because they're evil"...
this is one of the main lynch pins of your argument and the truth is, they are just evil. there like trolls, they destroy because they enjoy destroying